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        <title>Medieval: TW Mods</title>
        <link>http://shoguntotalwar.yuku.com/forums/77</link>
        <description>
        <![CDATA[ Discussions on Medieval: Total War Mod
    related topics. ]]>
        </description>

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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Hyborian Age - Total War ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/63242/t/Hyborian-Age-Total-War.html</link>
			<description><![CDATA[ Here the links to download Hyborian Age beta version:
<br>
<br>
<a target="_blank" href="http://www.atomicgamer.com/file.php?id=81040">http://www.atomicgamer.com/file.php?id=81040</a>
<br>
<br>
<a target="_blank" href="http://uploading.com/files/6m4cb73e/HyboriaTotalWar.exe">http://uploading.com/files/6m4cb73e/HyboriaTotalWar.exe</a>
<br>
<br>
Since it&#39;s a complete conversion of MTW Viking Invasion you will be no more able to play Viking campaign.
<br>
<br>
Some notes:
<br>
<br>
- The mod... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (OmarPacha)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/63242</guid>
			<pubDate>Sat, 26 Sep 2009 03:53:57 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Gold Edition ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/62698/t/Gold-Edition.html</link>
			<description><![CDATA[ Hello!
<br>
I´ve recently bought Medieval II Total War Gold Edition and would like to know which patches it did come out with?
<br>
Is there any update I should do?
<br>
Thanks! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Flavio Ranzani Neto)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/62698</guid>
			<pubDate>Sat, 12 Sep 2009 19:52:10 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ pagan danish or norwegian factions ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/61316/t/pagan-danish-or-norwegian-factions.html</link>
			<description><![CDATA[ are there any mods with pagan scandinavian counties that are playable in mtw 1????????
<br>
<br>
<br>
if you dont respond on here you could email at vincentrevo@yahoo.com
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (wafers)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/61316</guid>
			<pubDate>Thu, 06 Aug 2009 20:48:52 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Third Age:Total War ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/55033/t/Third-Age-Total-War.html</link>
			<description><![CDATA[ for all those interested third age is released <a title="http://www.twcenter.net/forums/showthread.php?t=253976" target="_blank" href="http://www.twcenter.net/forums/showthread.php?t=253976">http://www.twcenter.net/forums/showthread.php?t=253976</a>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (W4SPY)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/55033</guid>
			<pubDate>Sun, 26 Apr 2009 13:32:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Can anyone figure out a way to have the AI fight campaign Battles? ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/52602/t/--figure---way----AI-fight-campaign-Battles-.html</link>
			<description><![CDATA[ <p>Would anyone out there be able to supply me with a command line or a mod to have the AI control units in a campaign Battle? I&#39;d like to control what
goes on in the strategy map, but once I&#39;ve hit &quot;end year&quot; and a battle begins i&#39;d like to sit back and watch the action unfold.
<br></p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (13th)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/52602</guid>
			<pubDate>Wed, 01 Apr 2009 20:24:50 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ What Are Mods? ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/44980/t/What-Are-Mods-.html</link>
			<description><![CDATA[ what are mods and modding? is it like, editing the game?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Plzhelpme)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/44980</guid>
			<pubDate>Wed, 04 Mar 2009 07:08:58 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Medieval  long delays ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/42276/t/Medieval-long-delays.html</link>
			<description><![CDATA[ Medieval (1) has suddenly started imposing such long delays between strategy and battle scenes as to make it unplayable.  Has anyone any answers please? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (joe1846)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/42276</guid>
			<pubDate>Wed, 11 Feb 2009 01:25:11 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Modify weather in MTW? ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/41449/t/Modify-weather-in-MTW-.html</link>
			<description><![CDATA[ <p>Hi all,</p>

<p>I am just wondering here. Is it at all possible to modify the weather in MTW? If so, how? I downloaded an old weather editor from 2004-ish over at the
Org-tool area but it does not seem to work at all. Or am I doing something horridly wrong here or is this just hardcoded? Is it only possible to alter the
weather in VI (if possible at all)? So far, no matter what changes I made in the weather-file (it is located in the battle folder), regardless how extreme my
values were it... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Axalon)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/41449</guid>
			<pubDate>Sun, 25 Jan 2009 05:31:44 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Help with decr_events...URGENT! ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/39619/t/Help-with-decr-events-URGENT-.html</link>
			<description><![CDATA[ I kinda posted this on the wrong forum section before this (sorry!) But I was saying about how i muffed up the file because i now want the gunpowder discovery
back  to its original date. If someone could enlighten me telling me what the 2 figures are in the descr_events file for gunpowder? That would be great!
<img src="http://static.yuku.com//domainskins/bypass/img/smileys/happy.gif" alt="image"> <img src="http://static.yuku.com//domainskins/bypass/img/smileys/happy.gif" alt="image"> <img... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (barthigi)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/39619</guid>
			<pubDate>Sat, 29 Nov 2008 02:32:08 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Where to find Napoleonic TW V7? ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/39385/t/Where-to-find-Napoleonic-TW-V7-.html</link>
			<description><![CDATA[ <p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt">I&#39;ve had a look around but the Lordz site is gone and I can&#39;t find a link in the sticky. Anyone know
where to find it or maybe someone could upload it somewhere?</p>

<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"></p>

<p> </p>

<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt">Cheers</p>

<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"></p>

<p> </p>

<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt">Mike</p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Mike2519)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/39385</guid>
			<pubDate>Tue, 18 Nov 2008 14:39:11 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Is the possible Jihad exploit handled anywhere? ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/39075/t/Is-the-possible-Jihad-exploit-handled-anywhere-.html</link>
			<description><![CDATA[ Here&#39;s the receipt for jihad exploit: Build multiple jihads and accumulate them and wait to lose a province. When you lose a province and unleash around 50
jihads on it. Building jihads is a out-of-the-balance good long term investment, since sooner or later you are going to lose a province, jihads require no
support and when unleashed they deliver an army 4-5 times worth more gold than the 500 you payed to construct it. When the province is taken back, you have an
army of doom that can... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Mik1984)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/39075</guid>
			<pubDate>Wed, 05 Nov 2008 05:49:52 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ MTW-Redux Released! ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/38975/t/MTW-Redux-Released-.html</link>
			<description><![CDATA[ <p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"></p>

<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"></p>

<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"></p><img src="http://axelhaig.com/redux/images/banners/RX_2ndEd_header01.jpg" alt="image">
<br>
<br>
<span lang="EN-GB" style="mso-ansi-language: EN-GB"><strong>Medieval Total War Redux 1.0b</strong> is now available. Redux is an alternative version of
Medieval - Total War and it is compatible with both v.1.1. and VI/v.2.01 (using the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Axalon)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/38975</guid>
			<pubDate>Sat, 01 Nov 2008 07:38:42 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Issue with Campaign Map in MTW. ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/38845/t/Issue-with-Campaign-Map-in-MTW-.html</link>
			<description><![CDATA[ I know that this has been an issue for several people (just from looking at the forums) but what the doctor ordered isn&#39;t neccesarily working.
<br>
<br>
In essence what happens is that I will try to run a campaign (it doesn&#39;t appear to matter which), and as soon as I actually begin the campaign it will
automatically pause and if you try to do anything (resume, options, etc), the disk stops running. I&#39;m running Vista Basic, and tried fixing it as per
thread &quot;Grrrrrrr Medieval... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Barnicals)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/38845</guid>
			<pubDate>Sun, 26 Oct 2008 23:00:51 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Viking Invasion II Released - MTW: VI on the BI engine! ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/38055/t/Viking-Invasion-II-Released-MTW-VI-on-the-BI-engine-.html</link>
			<description><![CDATA[ <br>

<div style="text-align:center"><img src="http://i39.photobucket.com/albums/e166/dubhdara/promo_pic_public1_small.jpg" alt="image">
<br>
<br>
<span style="font-size:6">A Mod for BI 1.6</span>
<br>
<br>
<span style="font-size:5"><em>&quot;Breathes new life into one of TW&#39;s tightest and most atmospheric iterations with simplicity, balance and superb
quality.&quot; - Antagonist</em></span>
<br>
<br>
<span style="font-size:4">With Generous Contributions from Arthurian Total War, Chivalry... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (palantirion)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/38055</guid>
			<pubDate>Wed, 24 Sep 2008 07:12:16 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ xl mod not working ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/37782/t/xl-mod-not-working.html</link>
			<description><![CDATA[ <p>Right... I have recently installed the xl mod. but for some strange reason it isnt working i have done everything I was meant 2 do but it still doesnt work.
What happens is, I download the mod from a website then I have a choice to run or save the mod on to my pc so I click on run and when that run is done. The
installation starts and then once it is installed it says that it is successfully installed but then when I start Mtw nothing has happened<img... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (mtw16lord)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/37782</guid>
			<pubDate>Sat, 13 Sep 2008 03:57:04 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ a problem with a mod ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/37213/t/a-problem-with-a-mod.html</link>
			<description><![CDATA[ i have been following the guides in the sticky above to create a mod. Its the one that explains making the Scots playable. I have gotten to the stage where you
have basically moved the Novgorods from Novgorod to Scotland, without changing their names yet. When i test it out, it gets exactly halfway into loading the
campaign and it says something like &quot;Rebels cannot use emissary type units, go to startpos Region: Novgorod&quot;.
<br>
<br>
I suspect it is because of this:
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (mtw1989)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/37213</guid>
			<pubDate>Thu, 21 Aug 2008 13:40:38 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ mongols in kingdoms grand camapaign mod ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/36527/t/mongols-in-kingdoms-grand-camapaign-mod.html</link>
			<description><![CDATA[ I have a question about modding where the Mongols go in the kingdoms grand campaign mod. From my experience they now only seem to spawn in Russia, while in
vanilla they change from Russia to the Middle East. Was this an intentional change to the mod, and how can I change it? I almost never expand into Russia so I
never end up fighting the monstrous Mongol hordes like I used to, and I would love to crush them once again! <img... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Galimus)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/36527</guid>
			<pubDate>Wed, 30 Jul 2008 18:01:48 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ What's the max units in the prod file??? ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/34822/t/What-s-the-max-units-in-the-prod-file-.html</link>
			<description><![CDATA[ I was wondering what the maximum amount of units there can be in the prod file, before the game will crash... I&#39;ve been testing this by combining specific
mods, and was wondering if anyone had a clue? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (This is an Age)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/34822</guid>
			<pubDate>Wed, 28 May 2008 19:17:24 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Inverting mouselook ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/34424/t/Inverting-mouselook.html</link>
			<description><![CDATA[ Hi,
<br>
<br>
Is it possible to edit a file in order to invert the mouselook option?
<br>
<br>
Thanks
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (smokingjawa)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/34424</guid>
			<pubDate>Sat, 10 May 2008 11:02:45 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Mod to allow soldiers to fall of walls?? ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/34342/t/Mod-to-allow-soldiers-to-fall-of-walls-.html</link>
			<description><![CDATA[ Is there a mod out there that will allow soldiers to fall of walls while fighting? It looks kind of funny to see my soldiers vibrate sometimes violently as
they pile onto the walls. I know why they prevented it from happening, but I liked when it was allowed in the RTW series. I just figured maybe, just maybe
there would be a mod of some sort that would address this. Is there such a mod???
<br>
Thanks. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JOECUP)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/34342</guid>
			<pubDate>Tue, 06 May 2008 14:45:51 GMT</pubDate>
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