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        <title>Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0 </title>
        <link>http://shoguntotalwar.yuku.com/topic/28873/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html</link>
        <description>
        <![CDATA[ 


Grand Unit Addon Mod

for Retrofit Mod 1.0

by Candelarius aka Yakaspat

Version 6.0


This mod adds many of the new units from the Medieval II Total War - Kingdoms expansion pack to the Retrofit Mod 1.0 for Medieval II Total War, enabling you
to recruit the new Kingdoms units in the Medieval 2 Grand Campaign.  In addition, the Grand Unit Addon Mod includes many Kingdoms features, several minor bug
fixes, and makes available many other unit additions from the original game that were... ]]>
        </description>

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			<link>http://shoguntotalwar.yuku.com/topic/28873/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html</link>
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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/834035/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-834035</link>
			<description><![CDATA[ appreciate your efforts. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (valiant champion)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/834035</guid>
			<pubDate>Mon, 09 Nov 2009 11:44:31 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/833761/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-833761</link>
			<description><![CDATA[ <p>This project has been a great deal of fun, but, I haven&#39;t played Medieval 2 for about six months now and I now consider this mod completely, totally,
and utterly complete.  After tens of thousands of downloads (or something like that), I have had very few pieces of negative feedback from the community. 
Therefore, I will no longer be supporting this mod project. </p>

<p>Note that I may still occasionally drop in to check this thread, and I will continue to keep the mod hosted at... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/833761</guid>
			<pubDate>Sun, 08 Nov 2009 12:59:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/833760/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-833760</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">JakkaL wrote:</strong>
  <hr>
  Not sure if this thread is still online or that someone will answer me but...
  <br>
  I&#39;m using windows 7 now and when following installation instructions with Kingdoms 1.05 and retrofit mod 01 (this one works well under win 7) I do
  install GUAD but don&#39;t see any of those new units like it was when I played under XP. <img alt="image" src="http://static.yuku.com//domainskins/bypass/img/smileys/ohwell.gif">... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/833760</guid>
			<pubDate>Sun, 08 Nov 2009 12:57:56 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/830468/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-830468</link>
			<description><![CDATA[ Not sure if this thread is still online or that someone will answer me but...
<br>
I&#39;m using windows 7 now and when following installation instructions with Kingdoms 1.05 and retrofit mod 01 (this one works well under win 7) I do install
GUAD but don&#39;t see any of those new units like it was when I played under XP.  <img src="http://static.yuku.com//domainskins/bypass/img/smileys/ohwell.gif" alt="image"> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JakkaL)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/830468</guid>
			<pubDate>Fri, 30 Oct 2009 16:18:26 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/828878/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-828878</link>
			<description><![CDATA[ I played it for a few hours after I posted in this thread, actually! LOL
<br>
You&#39;re very welcome, making GUAM was extremely fun. ]]></description>

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			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/828878</guid>
			<pubDate>Mon, 26 Oct 2009 19:47:12 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/827886/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-827886</link>
			<description><![CDATA[ It&#39;s cool man, we all move on to new games at some point eventually. Thanks as always for making GUAM! ]]></description>

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			<author>feeds@yuku.com (fierywokbar)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/827886</guid>
			<pubDate>Fri, 23 Oct 2009 21:35:09 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/827878/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-827878</link>
			<description><![CDATA[ I&#39;m not familiar with a helmet fix, either, fierywokbar! Honestly, I really haven&#39;t been playing M2TW very much for the past few months, I think
I&#39;ve finally gotten bored with it...I&#39;ve been playing it for three years now, afterall. Sorry mate, I don&#39;t think I can help you much anymore... ]]></description>

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			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/827878</guid>
			<pubDate>Fri, 23 Oct 2009 21:02:39 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/827287/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-827287</link>
			<description><![CDATA[ I found the fix in the FAQs here:
<br>
<br>
<a target="_blank" href="http://shoguntotalwar.yuku.com/reply/7311/t/Frequently-Asked-Questions-amp-Game.html#reply-7311">http://shoguntotalwar.yuk...amp-Game.html#reply-7311</a>
<br>
<br>
Pabs made a post a while back with the results of the fix:
<br>
<br>
<a target="_blank" href="http://shoguntotalwar.yuku.com/topic/35099?page=12">http://shoguntotalwar.yuku.com/topic/35099?page=12</a>
<br>
<br>
<br>
Also while I&#39;m at it, do you happen to have... ]]></description>

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			<author>feeds@yuku.com (fierywokbar)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/827287</guid>
			<pubDate>Wed, 21 Oct 2009 22:02:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/827270/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-827270</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">fierywokbar wrote:</strong>
  <hr>
  Hey yakaspat, have you ever heard of the &quot;princess bug&quot; fix? It&#39;s supposed to mod the princesses so that they aren&#39;t always wretched hags.
  If so, any tips on how to incorporate it into Retrofit+GUAM?
</blockquote>
<br>
I&#39;m not familiar with it, but, I also don&#39;t have a problem with princesses having the wretched hags trait. 
<br> ]]></description>

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			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/827270</guid>
			<pubDate>Wed, 21 Oct 2009 19:52:34 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/826827/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-826827</link>
			<description><![CDATA[ Hey yakaspat, have you ever heard of the &quot;princess bug&quot; fix? It&#39;s supposed to mod the princesses so that they aren&#39;t always wretched hags. If
so, any tips on how to incorporate it into Retrofit+GUAM? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (fierywokbar)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/826827</guid>
			<pubDate>Tue, 20 Oct 2009 16:28:56 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/811971/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-811971</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Lord Dominick wrote:</strong>
  <hr>
  In The Stone Forts Mod there is a wrong description and wrong picture of the the stone fort... Instead it is description of the wooden fort and the wooden
  fort picture... By the way. Why didn&#39;t you included wooden forts AND stone forts?
</blockquote>
<br>
A)  The wooden fort description and picture cannot be removed, the stone fort addon, which is optional and provided as-is, only replaces the battlefield... ]]></description>

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			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/811971</guid>
			<pubDate>Tue, 22 Sep 2009 20:48:51 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/810320/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-810320</link>
			<description><![CDATA[ In The Stone Forts Mod there is a wrong description and wrong picture of the the stone fort... Instead it is description of the wooden fort and the wooden fort
picture... By the way. Why didn&#39;t you included wooden forts AND stone forts? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Lord Dominick)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/810320</guid>
			<pubDate>Sun, 20 Sep 2009 03:53:10 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/807715/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-807715</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Rothgar wrote:</strong>
  <hr>
  I&#39;m still really enjoying this, even after all this time. I tried adding Late Armor Knights to Venice just for the heck of it, but it isnt working for
  me. I edited export_descr_unit and buildings and added Venice to the unit&#39;s tags but the unit doesnt show up on the battle map, so I musta missed
  something major. I haven&#39;t had any luck slogging through the mountains of topics on this board trying to... ]]></description>

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			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/807715</guid>
			<pubDate>Sat, 12 Sep 2009 14:45:38 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/807466/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-807466</link>
			<description><![CDATA[ I&#39;m still really enjoying this, even after all this time. I tried adding Late Armor Knights to Venice just for the heck of it, but it isnt working for me.
I edited export_descr_unit and buildings and added Venice to the unit&#39;s tags but the unit doesnt show up on the battle map, so I musta missed something
major. I haven&#39;t had any luck slogging through the mountains of topics on this board trying to find the answer either. Can someone just point me in the
right direction so I can... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Rothgar)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/807466</guid>
			<pubDate>Fri, 11 Sep 2009 14:27:18 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/800014/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-800014</link>
			<description><![CDATA[ Lol, no problemo, I was curious to hear how the game was sans &quot;zomgz CA iz so stupidz!!111 eeee!!!&quot; It sounds like I did right by avoiding
it...it&#39;s just too bad CA is sending it&#39;s own series into the ground.
<br>
<br>
Yah, the only thing I really want to do is add in units like you do without changing the vanilla gameplay too much. Like putting certain Celtic units in the
Gallic roster, or some Parthian units into the Persian roster, etc etc. Little minor stuff that... ]]></description>

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			<author>feeds@yuku.com (fierywokbar)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/800014</guid>
			<pubDate>Tue, 25 Aug 2009 15:42:57 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/799655/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-799655</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">fierywokbar wrote:</strong>
  <hr>
  Looks like I oughta learn how to mod then :p
  <br>
  <br>
  I knew ETW was going to bomb. I heard the naval battles are pretty bad. How were the land battles?
  <br>
  <br>
  Yes, M2, despite all it&#39;s faults [&quot;is the AI ever going to spawn other units besides archers?!&quot;], is a pretty good game. I feel that with your
  mod, and the expansion, I&#39;ve been pretty well satisfied with the game for a... ]]></description>

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			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/799655</guid>
			<pubDate>Tue, 25 Aug 2009 03:51:59 GMT</pubDate>
			<!-- extensions -->

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			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/799341/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-799341</link>
			<description><![CDATA[ Looks like I oughta learn how to mod then :p
<br>
<br>
I knew ETW was going to bomb. I heard the naval battles are pretty bad. How were the land battles?
<br>
<br>
Yes, M2, despite all it&#39;s faults [&quot;is the AI ever going to spawn other units besides archers?!&quot;], is a pretty good game. I feel that with your
mod, and the expansion, I&#39;ve been pretty well satisfied with the game for a year and a half. But before I got M2 I only had RTW/BI for a few months, and
while I played it a... ]]></description>

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			<author>feeds@yuku.com (fierywokbar)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/799341</guid>
			<pubDate>Mon, 24 Aug 2009 11:05:37 GMT</pubDate>
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			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/799014/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-799014</link>
			<description><![CDATA[ <blockquote>
  <br>
  <strong class="quote-title">fierywokbar wrote:</strong>
  <hr>
  Hey Yakaspat. As always your mod kicks ass without being too radical. I&#39;ve had an idea that I wanted to propose to you, but life got in the way so
  I&#39;ve been busy. Anyway, my idea is, have you ever considered making a unit addon mod for RTW and BI? With the bug fixer mod as base?
</blockquote>
<br>
<br>
Been there, done that.  <img... ]]></description>

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			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/799014</guid>
			<pubDate>Sun, 23 Aug 2009 16:41:02 GMT</pubDate>
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			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/798840/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-798840</link>
			<description><![CDATA[ Hey Yakaspat. As always your mod kicks ass without being too radical. I&#39;ve had an idea that I wanted to propose to you, but life got in the way so I&#39;ve
been busy. Anyway, my idea is, have you ever considered making a unit addon mod for RTW and BI? With the bug fixer mod as base? ]]></description>

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			<author>feeds@yuku.com (fierywokbar)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/798840</guid>
			<pubDate>Sun, 23 Aug 2009 10:10:28 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/774167/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html#reply-774167</link>
			<description><![CDATA[ <p>It&#39;s been a long time since I updated this mod, but, after the disappointment that ETW has turned out to be for me, I&#39;ve gone back to playing my mod
again, and, lo and behold, I found a bug.  How it got past two years of playtesting is beyond me.  <img src="http://static.yuku.com//domainskins/bypass/img/smileys/tongue.gif" alt="image"></p>

<p><strong>Updated July 4, 2009</strong>
<br>
- Corrected bug that prevented the &quot;unique units&quot; (Canons of the Holy Sepulcher,... ]]></description>

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			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/774167</guid>
			<pubDate>Sat, 04 Jul 2009 11:32:36 GMT</pubDate>
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			<title><![CDATA[ Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0  ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/28873/t/Grand-Unit-Addon-Mod-for-Retrofit-1-0-Version-6-0.html</link>
			<description><![CDATA[ <p><strong><img src="http://i81.photobucket.com/albums/j208/candelarius/guam_promo_banner2.jpg" alt="image">
<br>
<br>
Grand Unit Addon Mod
<br>
for Retrofit Mod 1.0
<br>
by Candelarius aka Yakaspat
<br>
Version 6.0
<br></strong></p>

<p>This mod adds many of the new units from the Medieval II Total War - Kingdoms expansion pack to the Retrofit Mod 1.0 for Medieval II Total War, enabling you
to recruit the new Kingdoms units in the Medieval 2 Grand Campaign.  In addition, the Grand Unit Addon... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (yakaspat)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/28873</guid>
			<pubDate>Mon, 10 Dec 2007 07:57:50 GMT</pubDate>
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