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        <title>Square Formation Feature </title>
        <link>http://shoguntotalwar.yuku.com/topic/39377/t/Square-Formation-Feature.html</link>
        <description>
        <![CDATA[ Hi guys,


I&#39;ve just posted up a new feature on Square
Formations in Empire: Total War.


Thanks,


Mark O&#39;Connell

(aka SenseiTW)
 ]]>
        </description>

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			<link>http://shoguntotalwar.yuku.com/topic/39377/t/Square-Formation-Feature.html</link>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/542756/t/Square-Formation-Feature.html#reply-542756</link>
			<description><![CDATA[ upon impact the square either brakes (which means all the infantry should route after a very short fight) or it keeps its cohesion in which case the cavalry
unit has to regroup and charge again
<br>
i remember a similar conversation in another topic, horses didn`t run over and kill the infantry, if the infantry formation remained tight enough, the horse
would do all it could to turn around and change direction before hitting the square
<br>
and a cavalry charge could be stopped by one volley... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (aria)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/542756</guid>
			<pubDate>Wed, 14 Jan 2009 16:39:09 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/540654/t/Square-Formation-Feature.html#reply-540654</link>
			<description><![CDATA[ i always remember cav morale being plenty high so i cant really say anything. and i havent heard of morale in general being discussed so....... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Sitisin)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/540654</guid>
			<pubDate>Sun, 11 Jan 2009 20:26:51 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/540231/t/Square-Formation-Feature.html#reply-540231</link>
			<description><![CDATA[ the thing im worried about this square idea is cavalrys moral
<br>
in this time period cavalry units knew their casualties would be high, the turks didnt thats how nepolion did so well (##*# spelling lol)
<br>
in past games this wasnt the case cos after a close volly or 2 the cavalry would break (not unheard of in real life but rare)
<br>
i would like to try my cavalry against squares if i was forced 2 without them legging it after one volley
<br>
any clue if cav moral has been improved? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Doosh Bag Dan)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/540231</guid>
			<pubDate>Sun, 11 Jan 2009 15:06:40 GMT</pubDate>
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			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/523276/t/Square-Formation-Feature.html#reply-523276</link>
			<description><![CDATA[ What I want to know is this;
<br>
<br>
Will troops get an anti-cav advantage for their frontage.  Cav will not charge home on a solid frontage esp. with bayonets.  The advantage of square is to deny
the flanks and rear to cavalry washing around the frontage.  Cant remember, it might have been Blenheim where british troops broke 20 odd squadrons of french
cav while still in line (they couldn&#39;t be flanked due to terrain).
<br>
<br>
Also will other anti-cav tactics be included?  Battalion... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (WellingtonsBoot)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/523276</guid>
			<pubDate>Sun, 14 Dec 2008 23:27:15 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/523274/t/Square-Formation-Feature.html#reply-523274</link>
			<description><![CDATA[ reload times varied a lot depending on troop quality.  British troops generally fired 3 volleys per minute, while less well trained troops could take a minute
to reload.  The comment above about horses falling into squares is not as fanciful as it sounds.  There are only two known examples of squares being broken by
cavalry unsupported by artillery or infantry, one of them was in the rain (wet powder) and the other was due to a dead horse breaking the formation.  BTW
artillery was placed at... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (WellingtonsBoot)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/523274</guid>
			<pubDate>Sun, 14 Dec 2008 23:21:30 GMT</pubDate>
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			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/513780/t/Square-Formation-Feature.html#reply-513780</link>
			<description><![CDATA[ I plan to skewer some cavalry like Napoleon in the Battle of the Pyramids with this! <img src="http://static.yuku.com//domainskins/bypass/img/smileys/happy.gif" alt="image">
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kingbobnjoe)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/513780</guid>
			<pubDate>Mon, 01 Dec 2008 22:41:24 GMT</pubDate>
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			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/513686/t/Square-Formation-Feature.html#reply-513686</link>
			<description><![CDATA[ Sounds very cool. I&#39;d like to try to recreate Waterloo with this. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JonhMan)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/513686</guid>
			<pubDate>Mon, 01 Dec 2008 18:31:04 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/512214/t/Square-Formation-Feature.html#reply-512214</link>
			<description><![CDATA[ In this article it mentions a reload time of up to a minute. For me this is really exciting because it adds a lot of realism to the game. (Not to mention
this&#39;ll probably be easily modded to an American Civil War scenario too!) Is this accurate? I would expect the volley time to be about 30-40 seconds under
good conditions and like they said in the article, a minute under stressed conditions. ]]></description>

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			<author>feeds@yuku.com (Warclaw)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/512214</guid>
			<pubDate>Thu, 27 Nov 2008 23:16:36 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/511982/t/Square-Formation-Feature.html#reply-511982</link>
			<description><![CDATA[ I been searching online for Square formations and came across very interesting drawings and paintings of the time. There where pretty impressive squares made
of various sizes, their is one that looks like the whole army was formed in a square with all the support wagons and such inside the square. I also found how
squares are formed and that it took more than one unit to create a square. I hope in game we can create squares by selecting one unit or mutilple units to make
any size square we need. ]]></description>

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			<author>feeds@yuku.com (osros)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/511982</guid>
			<pubDate>Thu, 27 Nov 2008 07:28:49 GMT</pubDate>
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			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/511636/t/Square-Formation-Feature.html#reply-511636</link>
			<description><![CDATA[ i hope you can place arty in the circle ]]></description>

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			<author>feeds@yuku.com (killerrabbit)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/511636</guid>
			<pubDate>Wed, 26 Nov 2008 08:52:47 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/511584/t/Square-Formation-Feature.html#reply-511584</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">aria wrote:</strong>
  <hr>
  that&#39;s not any good a units in a square gain Bonus over cavalry but not in lines
  <br>
  when a square is formed if its big enough it will have an empty area in the middle, what if you order your artillery to march in the middle (that will
  probably disorganize the square and increase its chance of being broken)
  <br>
  (EDIT: i also heard they put there artillery on the corners not the middles)
  <br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (osros)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/511584</guid>
			<pubDate>Wed, 26 Nov 2008 05:35:22 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/511370/t/Square-Formation-Feature.html#reply-511370</link>
			<description><![CDATA[ <p><font size="1"><span style="font-size: 12pt; font-family: &amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;"><font size="2"><span style="font-family: Arial;">I
just read from somewhere that the only type of cavalry that could hope of doing any (although not very much) melee damage to an infantry square would be the
lancers. The reason, the lance is much longer than a bayonet attached to a musket and the infantry would need to break formation in order to charge the lancers... ]]></description>

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			<author>feeds@yuku.com (Hamilkar)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/511370</guid>
			<pubDate>Tue, 25 Nov 2008 11:41:36 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/511231/t/Square-Formation-Feature.html#reply-511231</link>
			<description><![CDATA[ that&#39;s not any good a units in a square gain Bonus over cavalry but not in lines
<br>
when a square is formed if its big enough it will have an empty area in the middle, what if you order your artillery to march in the middle (that will probably
disorganize the square and increase its chance of being broken)
<br>
(EDIT: i also heard they put there artillery on the corners not the middles)
<br> ]]></description>

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			<author>feeds@yuku.com (aria)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/511231</guid>
			<pubDate>Tue, 25 Nov 2008 00:56:15 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/510825/t/Square-Formation-Feature.html#reply-510825</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">osros wrote:</strong>
  <hr>

  <br>
  I think I saw a movie once that in a desperate situation the Infantry formed a square around their cannon. I guess to defend from Calvary as well as protect
  the cannon. The infantry was firing, the cannon was firing looked very cool. I was wondering how realistic was that and if implemented in the game.
  <br>
  <br>
  Add my vote for a screenshot!
</blockquote>Even if you can&#39;t officially form an infantry... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (shireknight)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/510825</guid>
			<pubDate>Sun, 23 Nov 2008 18:16:06 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/510762/t/Square-Formation-Feature.html#reply-510762</link>
			<description><![CDATA[ Four Feathers?  Good movie but i don&#39;t know if thats the one you are talking about.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (sirandrew1)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/510762</guid>
			<pubDate>Sun, 23 Nov 2008 13:51:13 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/510651/t/Square-Formation-Feature.html#reply-510651</link>
			<description><![CDATA[ i like the techno ideas! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (killerrabbit)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/510651</guid>
			<pubDate>Sun, 23 Nov 2008 08:00:36 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/510551/t/Square-Formation-Feature.html#reply-510551</link>
			<description><![CDATA[ This technology will open up many strategies for me to use on my enemies!<img src="http://static.yuku.com//domainskins/bypass/img/smileys/smile.gif" alt="image">
<br>
The BigGun approves! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Biggun)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/510551</guid>
			<pubDate>Sun, 23 Nov 2008 03:21:41 GMT</pubDate>
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			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/510124/t/Square-Formation-Feature.html#reply-510124</link>
			<description><![CDATA[ <span style="color: rgb(0, 153, 0);">1 spam post removed.</span>
<br>
<br>
mr infidel, you&#39;ve been told before. Keep up the spam and you&#39;ll be getting yourself more than just a warning.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dionysius the Mighty)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/510124</guid>
			<pubDate>Fri, 21 Nov 2008 13:34:28 GMT</pubDate>
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			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/510044/t/Square-Formation-Feature.html#reply-510044</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Kevimaster wrote:</strong>
  <hr>
  I feel that there has been a fairly large number of people who love the Total War series in America. I could name twenty or so off the top of my head. It
  could be just because we are all friends and all like generally the same thing but I think that there are a lot of people who like Total War in America!
  <br>
</blockquote>Totalwar is a popular series in many countries :) ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (jime456)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/510044</guid>
			<pubDate>Fri, 21 Nov 2008 09:07:40 GMT</pubDate>
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			<title><![CDATA[ Re: Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/reply/510009/t/Square-Formation-Feature.html#reply-510009</link>
			<description><![CDATA[ <br>
  I think I saw a movie once that in a desperate situation the Infantry formed a square around their cannon. I guess to defend from Calvary as well as protect
the cannon. The infantry was firing, the cannon was firing looked very cool. I was wondering how realistic was that and if implemented in the game.
<br>
<br>
 Add my vote for a screenshot! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (osros)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/sreply/510009</guid>
			<pubDate>Fri, 21 Nov 2008 05:40:55 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Square Formation Feature  ]]></title>
			<link>http://shoguntotalwar.yuku.com/topic/39377/t/Square-Formation-Feature.html</link>
			<description><![CDATA[ Hi guys,
<br>
<br>
I&#39;ve just posted up a new feature on <a target="_blank" title="Square Formations" href="http://www.sega.co.uk/empire/units/?id=4">Square
Formations</a><a title="Square Formations" href="http://www.sega-australia.com/empire/units/?id=4"></a> in Empire: Total War.
<br>
<br>
Thanks,
<br>
<br>
Mark O&#39;Connell
<br>
(aka SenseiTW)
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (SenseiTW)</author>
			<guid isPermaLink="true">http://shoguntotalwar.yuku.com/topic/39377</guid>
			<pubDate>Tue, 18 Nov 2008 09:50:23 GMT</pubDate>
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