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Brettgundam |
reply | #21 | ||
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well alright. by the way there's something i've been wondering when you play any of the total war titles are ya able to turn off the timer and play the
game like a real life war battle?.
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deatheater |
#22 | |||
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yes you can turn off the timer, once you've gon into imperial campaign there's a box, next to that box is the text "no time-limit" (or
something like that) tick the box then play, there you should be no time limit in any battle map battles
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Parallel Pain |
#23 | |||
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Though personally I say for field battles it is more realistic with the timer on.
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Seleucos of Olympia |
#24 | |||
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Yes, the timer represents the limited daylight hours that you have at your disposal to finish the battle (so it is like real life battles). You get less time
in the winter than in the summer.
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Brettgundam |
bibical battle tactics | #25 | ||
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okay that is true but in real life they did not have a time lilmit on how they were going to win a battle.
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Parallel Pain |
#26 | |||
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Actually they did. Most frequently it was nightfall. Battle ends at nightfall as it was (and still is to a certain extent) far too risky to fight battle at
night. Loosing the ability of sight means loosing the ability to co-ordinate your army, which means a unit fighting at night could find itself scattered over a
radius of 5miles or something when some men thought they lost and run away (with no sense of direction) and some thought they won and pursued the enemy (again
with no sense of direction).
If at dawn such a scattered army finds itself facing an unengaged, and therefore coherent, force. Even if that force is only the fraction of the size, it will kick the disorganized army's behind and badly. And of course there's the ever present fear of ending up fighting your own troops because you can't tell who's on which side in the dark. This is especially true when the equipment on both sides are similar. So yes armies tend to try to pull apart after nightfall and always try to avoid fighting in the darkness. This means the combatants have until darkness (a bit after sunset) to win the battle, so a time limit. Of course there are other forms of time limits, an approaching storm, or worse an approaching enemy reinforcement. |
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fierywokbar |
#27 | |||
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That makes sense. But in the game, during battles, it's only night if you click the option for a night battle (in BI and MTW2, at least). And it's not
like the battles in the game take a long time anyway. 10, 20 minutes?
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Parallel Pain |
#28 | |||
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The night battle is supposed to present a dusk/dawn battle. These do occur in history, but more often as a surprise attack. But of course this isn't an
option in the game.
You also have to remember everything is scaled, from lethality (too high though) to map size and everything. Like say if 15h is available a day for battle in real life and 45min (for big battles) in the game, then the time is a ratio of 20:1 It is then to scale everything to 20:1. Attack, Defense, Lethality, unit speed, morale, stamina, map size, etc etc. Of course there's definitely a problem here and they're not scaled by the same ratio. But they ARE scaled, which means if we transplant a battle from the game into real life it would take a few hours. |
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fierywokbar |
#29 | |||
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Gotcha, I see what you mean.
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Brettgundam |
#30 | |||
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now see what you said about that even today armies don't try to fight at night that does not make any sense i mean sure it made sense all those years ago
but in the 21st century armies have night vision gear and battle at night.
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Parallel Pain |
#31 | |||
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I said to a certain extent.
Of course 21st century armies fought at night. Heck they've fought at night as far back as WWII, or even WWI with help of flares. But it doesn't change my point that it is far harder to co-ordinate your forces and locate the enemy's at night than during the day, meaning full out battle (as opposed to raids) still happen primarily during day time (in fact almost all). Of course none of that matters because this thread is about the game and how historical it is. |
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deatheater |
#32 | |||
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Some armies in the bc's fought at night, like the wooden horse of Troy, and if you were besieging a town, it wouldn't make a difference, you could
still blow up their walls at night. It also depends on the moonlight, if it's a full moon armies wouldn't have to much problems seeing the enemie
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General Appo |
#33 | |||
Could anyone just read this closely before jumping at PP? `Cause if you do, you´ll see that he never stated that armies never fought at night, just that it was rare. Parallel Pain wrote: |
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Parallel Pain |
#34 | |||
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You can't blow up their walls in the RTW era (no matter what the game shows), and don't forget the wooden horse is likely mythology.
And go out into the mountains where there's no city light during full moon. How far can you see ahead? Not very. Can you tell the difference between this red bear flag and this blue eagle flag from half a kilometer away? I doubt it. What about the difference between the yellow rose on the flag of our allies and the white rose of our enemies? As for sieges it's a double thing. You're more likely to approach the wall without being seen and it's harder for the defenders to aim, but it's still harder to co-ordinate the attack at night. Like the Athenians that ended up fighting themselves near Syracuse (it was an attempted night siege surprise assault, fitting all my categories for more likely case of night engagement...and it failed) Once big cannons come along siege assaults at night becomes more often. However as you said, before this night siege assaults did happen. But not night battles (battles, not raids). Well actually they did, but not nearly often enough to warrant inclusion into the game. I mean you don't see us being able to cut trees and push them down on the enemy, but that tactic was certainly used (according to Livy anyway). If a tactic is only used once out of say 100 000 engagements, you can call it rare enough it shouldn't be included in the game. EDIT: Thanks Appo.
Last Edited By: Parallel Pain 11/28/08 14:40:28.
Edited 1 time.
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