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Brettgundam |
alexander calvalry strategy |
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even though youcan play as alexander the great in rome total war is it pratical to use the calvalry strategy he used in real life to help his father in the
game?.
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Messalla Corvinus |
#1 | |||
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Yes, pin the enemy troops down with your pikemen, then hit them in the flank with your cavalry. That is usually a winning tactic in Rome: Total War.
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Brettgundam |
reply | #2 | ||
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when i said is it practical to use the strategy i meant the part where alexander waits a while then charges.
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Brandon Yusuf |
#3 | |||
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I'm sorry, I don't quite understand you. Your saying that you wonder if it's practical to use Alexander's Hammer and Anvil tactic, but you
question whether it is practical not to impliment it, but rather to wait a while before charging. Where did you ever here that?
Yes, the Hammer and Anvil can be implemented, as seen by the RTW Multiplayers who use it to mass effect during battles. It is a common enough strategy, just as a startan-box is. |
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Brettgundam |
reply | #4 | ||
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what do you mean where did i hear it?. he and the macedonion calvalry waited at the top of a hill and while phillip's army was being killed he just stood
there trying to find an opening in the formation line and as soon as he saw a huge hole in the infantry alexander charged and slaughterd the greek army.
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Perdiccas |
#5 | |||
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phillip's army wasn't really being killed.... phillip advanced his infantry and feigned a retreat... the athenians rushed forward which opened the gap
between them and the thebans... alexander hit that gap and turned on the sacred band.... that's what routed the greeks. alexander did wait patiently until
the gap opened.
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Brettgundam |
alexander calvalry strategy | #6 | ||
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thank you so just to clear it up it dosen't hurt to wait for a chance to find a gap in the enemy line?. |
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Perdiccas |
#7 | |||
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no... the last thing you want to do is impale your horses on spears----think braveheart.
it's pretty easy to flank in RTW against the AI... don't keep your cav in melee long though... charge, hit them, pull back repeat. |
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Parallel Pain |
#8 | |||
Perdiccas wrote: It's wiki...but according to Wiki that version was put forth as complete speculation as no primary sources mentioned such a maneuver. |
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Messalla Corvinus |
#9 | |||
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Plus it's rather unlikely that you'll ever see such complex manoeuvres in RTW. It's impossible to stage a feigned retreat with infantry without
changing the facing of the unit, and the enemy usually rush forward in one big line, so don't expect any gaps that you can exploit. Therefore, just try
pin-and-flank, it works all the time. The enemy cannot force their way through your pikemen, and will be slaughtered once hit in the flank or rear by your
superior cavalry.
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sirandrew1 |
#10 | |||
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Just remember that Greek cavalry suck so don't just leave them there to fight if the enemy doesn't instant route, pull back and charge again.
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Brettgundam |
#11 | |||
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it's weird i thought this game was made to show warfare from the roman eras and as far as i have read warfare in any era is the same strategy planning and
fighting very violently and bloody. so i don't understand what you mean messalla corvinus when you say it is not likely that you will complex moves.
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Parallel Pain |
#12 | |||
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What does violence and bloody has to do with complexity?
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Messalla Corvinus |
#13 | |||
Brettgundam wrote: What I meant was: complex manoeuvres are beyond the game's mechanics, and certainly beyond the game's AI. Rome: Total War is a great game, but it's also somewhat simplistic. The AI usually forms up its troops in one long line and then charges for glory. Its flanking manoeuvres can be seen from miles away. The human player, who has superior intelligence, is also limited, but this time by the game engine. It is, for instance, not possible to stage a feigned retreat with infantry. On a real battlefield, you would be able to give your men the order to slowly retreat while still facing the enemy. This kind of manoeuvre is impossible in RTW. Your unit will always change its facing, and as a result of that it's unwise to withdraw from combat. |
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Brettgundam |
#14 | |||
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so let me get this straight so your saying that if i wanted to charge my cavalry at the the opposing army and as soon as i made contact with my spears and
swords i would not be able quickly swing around and do the same thing over and over again the then charge my infantry in to the enemy lines and then finish my
enemies with a volley of arrows?.
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Brettgundam |
#15 | |||
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sorry i did not finish so your saying that the game will not allow me to do any of the stuff a just said in the above sentence?.
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Parallel Pain |
#16 | |||
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Triple post one removed. Please use the edit button.
Your cavalry can do that for sure. That is what heavy cavalry do after all. |
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Tombles |
#17 | |||
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I think he means actually in the Battle of Chaeronea historical battle in Alexander.
In which case yes, waiting is the only possible thing to do. The problem is, sometimes that achieves nothing, as the sacred band come straight for your companions all the time, and it's difficult to find one that can be charged by several units of cavalry. What you need is for a unit of sacred band to engage Philip's infantry, then you charge it with al of your cavalry at once, which should rout it. Rinse and repeat. I found that battle incredibly difficult, actually. Though Philip appears to have the better troops, they drop like flies and rout incredibly quickly. Even if you destroy all of the sacred band, it's very difficult to crush the rest of the Greek army before Philip decides to charge into a phalanx wall and die, resulting in insta-rout and defeat. |
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kopema |
#18 | |||
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In a RTW battle where you encounter two different armies at the same time, sending a unit of calvary to lead one of the armies around, while your main force
crushes the other army is a very valid tactic. But once the two allied armies have joined it seems like they'd try hard to stay together in real life,
just like in the game.
You can also try to pull an enemy company out of formation by pulling one of your companies back, and then sending in another unit to try to hit the new 'flanks' you just created. But you'd have to actually turn and run, even in real life. It's hard to imagine that an enemy would fall apart if you kept fighting while backing away slowly - keeping a solid line would be much harder for the defender than for the attacker in that case. |
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