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Apr 7 09 3:09 AM
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Apr 7 09 3:20 AM
BrainySmurf wrote: Sinjen wrote: Brainysmurf is that oceanfront timeshare or the classic lakefront/riverfront located near or in a major swamp? Both really. It is 5 minutes from Playalinda Beach, but they have gorgeous algae filled canals running through the development. You can also visit NASA!!! Just don't try to sleep, they'll remind you with a rocket over your house, Don't ever go outside either. The neighbors had thier child eaten by an alligator as he was running away from a coral snake :)
Sinjen wrote: Brainysmurf is that oceanfront timeshare or the classic lakefront/riverfront located near or in a major swamp?
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Apr 7 09 3:29 AM
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Apr 7 09 9:47 AM
CA Staff
Let me say right off the bat that Empire: Total War is a pretty good game. Great, even, at times. The tech tree, regions, towns, diplomacy, tactics etc. are all good ideas. There is a lot to like, and a lot of promise. But let me immediately follow that with this: It is unfinished, it was rushed, and you (CA, SEGA), know this. The evidence is clear, but I'll post some of the things I've noticed, read, and found just in case there are some who don't know. Consider this "constructive" criticism, I guess.
-Playable "non-playable" factions. What's this mean? Well, people have been poking around in the files, unlocking nations, and have found at least two surprising well-done nations. The Mughals for instance, have their own advisor voice-over/intro, many unique units, a video all to themselves (for their demise), and generally it looks like they could easily have been made a playable faction, indeed, were intended to be, but for whatever reason were not finished. The Italian states are another example, though they are not as robust. They have a unique unit roster, very well done units, a good setup, etc. Practically all that is missing is the advisor intro that the playable nations have.
-Gameplay Features that are there, but just not implemented. Finding a workable family tree with an icon for a button that should be on the campaign map and plenty of code in the game files pertaining to it would fall under this category. We've probably all seen the message about "a new heir has been born securing the line to the throne blah blah blah", and wondered…."What….? Where….?" Well, it's all in there! There's code for successions to the throne, family feuding, assigning a different heir. What fun! There are others but that one takes the cake for me.
-Game ruining bugs. Any graphics problems, sound problems, Steam problems (I love Steam btw…TF2 anyone?), CTD problems, etc. can and have ruined the game for many people(see all the posts). It wouldn't even matter if the sheer volume of posts ends up being a minority, it is still a problem that could have been avoided, sorry. I've had a relatively stable time of E:TW and yet have had some crashes and reboots that inevitably kill my immersion and can ruin the game(until I start playing later, that is).
-Annoying Bugs. I never know if boarding will work properly so I avoid it now. After losing a fully manned fourth rate to a half manned sloop in boarding action(numbers remained static for about two minutes then my fourth rate broke away, routed, lost half its men, and sank). That's a huge part of sea battles that I don't even try anymore because of a bug. No sea invasions by the AI. AI way too defensive at all times unless you have a city with nobody in it (even if they couldn't see from FoW), and then they suddenly find a will to live. Trade spamming (I want your city this turn….and the next….and the next, ad infinitum). ETC. you get the idea.
So before I get carried away and post the little bugs, or the other annoying bugs, or the minuscule bugs, I'll stop myself and get to my point. Why did you let this happen CA? You already delayed the game before because presumably it wasn't done, and yet all these things must have been known by you, and you released it anyways (even with a day 0 patch!). I think the problem might be SEGA and arbitrary deadlines. The inane marketing of the Special Forces, was most likely SEGA. They probably wanted it out by Christmas but thank goodness someone at CA had the kahones to delay them. It's too bad they couldn't delay them until the summer to release a proper TW game.
So now instead we have a good game that makes us all scratch our heads and wonder what could have been. You've lost some customers, even if I don't truly believe most of the "I'm returning this game right now!" posts, but more importantly you've lost respect…..again. MTW2 was pretty bad, but Kingdoms made up for it and people forgave. You promised an awful lot with E:TW and at least for the time being, have dashed many peoples' hopes for "game ultimate strategy game". So, was it SEGA? If not then why did you do it CA? Trust me, your fans wouldn't have cared if the release were delayed a few months if the end result had everything that seems to be missing. What maybe these companies don't understand, is that the backlash of the community towards an unfinished product is far greater than the annoyance and anxiety of a delayed release.
So in closing, and reading back, I didn't nearly cover all that I wanted to but it was getting a little long in the tooth, so meh. I just want to say that the game is good, but I am not naïve. I can read, I can look around, and I see that there is a lot of work to be done. There are already grumblings from the community of "Great, now we have to fix CAs mess again." Is that the legacy this company wants? Look at Firaxis games (Civ 3, Civ4), some of the greatest strategy games ever made and some of my favorite games of all time. Yet, they are horrible at patching their games(on time, and in full). Colonization doesn't even have a patch yet and it's approaching a year old! The Civ4 expansion BtS was notorious for community made patches and fixes, and still is. Don't go down that route. I really think you should ditch SEGA and get back to a 3rd party publisher like Activision used to be. Don't let the deadline or focus on wealth rule your product, or you will lose your product.
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Apr 7 09 10:20 AM
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Apr 7 09 10:36 AM
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Apr 7 09 11:09 AM
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Apr 7 09 11:12 AM
TRodak wrote: Great post. Too bad the right of free speech doesn't exist on these forums though, so moderators have to edit everything.
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Apr 7 09 11:17 AM
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Apr 7 09 11:43 AM
RJcfc wrote: why is it that these patches cause more problems than I previously had?
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Apr 7 09 11:50 AM
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Apr 7 09 11:59 AM
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Apr 7 09 12:15 PM
Apr 7 09 12:31 PM
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Apr 7 09 12:34 PM
Administrator
BravoG1 wrote: TRodak wrote: Great post. Too bad the right of free speech doesn't exist on these forums though, so moderators have to edit everything. Yes, this is certainly a case. There was a thread that polled the community as to whether the players were experiencing crashes in the game, and that thread was closed because "it has served its purpose" (even though it was a hot post at the time). These arbitrary judgments cause feedback to be limited.
Apr 7 09 12:39 PM
Apr 7 09 12:42 PM
AviramG wrote: Or actually, when it was that the corporation first became completely detached from reality, not even seeing the product it was producing or the response to it in any form other than sales reports.
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Apr 7 09 1:21 PM
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Apr 7 09 1:22 PM
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Apr 7 09 1:45 PM
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