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Frillan the Outnumbered |
#21 | |||
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Modestus is spot on with his reply.
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RJcfc |
#22 | |||
RJcfc wrote: Well i'll be honest, if TW games didn't have quality real time battles then I wouldn't be buying TW games. There's other games out there that can offer more depth when it comes to areas such as the campaign map. There isn't much depth in the actual running of an empire in TW games. |
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Hidden Gunman |
#23 | |||
Frillan the Outnumbered wrote:Yep, a win should require you to develop your nation to the point of having rock bands, which you then showcase on MTV and conquer the world by promoting your own brand of fizzy drinks and blue jeans. |
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dge1 |
#24 | |||
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I agree with RJcfc. I play TW for the battles. I thought Rome TW was great for setting up a continuous open field battle enviroment. Medieval II was also
good but freguently would develop into a castle/town taking drag. Diplomacy in both was OK for getting map information, and keeping someone on a string for
awhile, but the battle play is what I wanted. Without a good chance for some decent battles I wouldn't be playing. Thanks.
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macmert |
#25 | |||
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Well any TW game can not be even compared to the civ series, on campaign levels or the depth of game, there is no other game that can be compared with civ...
But the thing about civ is the battles are dependant on rock-paper-scissors choices, for horses bring pikes, for cities, bring catapults, for machine guns,
bring marines and such...
but the name is self explenatory, Total War, so you need to war in order to achieve things. Or if you like huge battles, play naval battles civ can not satisfy you... But if you want to be a politican and play the games of diplomacy, or high tech trading, civ is your game... as a long time civ player, I admit that I love to see that my cavalary charge through the ranks of petty infantry, or hunt down the last man on the battle map, but when I want something more, I turn to civ4, which I buy a nation to go to war with another or have a good trading partner that I share knowlegde with... But I wish ETW's diplomacy would be more active... |
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Modestus |
#26 | |||
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Posts: 1249 04/27/09 01:03:51 |
Total war military strategists at work.
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thomas main |
#27 | |||
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Posts: 587 04/27/09 02:17:43 |
Absolutely not, the Total War war series has always had a fixed rule about not producing over cerebral games. They have genuine concern that if any part of the
game is too challenging or just a bit hard to understand or slightly difficult. Then they may do permanent damage to the brains of their fanbase.
"Just a thought" Please stop thinking so hard you might hurt yourself. |
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Traian |
#28 | |||
Ike wrote: You're correct in that military strength is one of the most vital factors contributing to power (and always has been) but you underestimate the importance of the others. If your 8 massive armies were sitting on his border and the diplomacy worked properly he would have made lots of friends already and signed deals with them to ensure they declare war on you if you invade. If nobody wanted to be his ally he could at the very least ask one of the other great powers if he could be their protectorate. Assuming the AI was sensible and porgrammed to understand the balance of power concept, his protector would move 8 massive armies of his own into the territory and sit them across the border from your ones. You wouldn't dare walk in there unless you wanted a bloody and costly war for very little gain. Allied powers to these could then actively cut off your trade routes and strangle your economy (which should be made up more from trade than taxes) which would deny you the ability to replace the forces that were crushed in the 8 army vs 8 army war. Alienate yourself and you should end up like North Korea. That's what happens in reality. |
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DrakeRH |
Europa: Total Civ | #29 | ||
RJcfc wrote: Yes it would be a bad idea, and in fact it IS a bad idea because that is exactly what they have done. More diplomacy is a good thing of course (" … war is the continuation of politics by other means…" Clausewitz) , but the current trade and research nonsense is just annoying. The problem with E:TW is that they tried to mimic both Civ and Europa Universalis. Imitation is not the sincerest form of flattery, imitation is the sincerest form of mediocrity. The best parts of E:TW are the parts you can find in Rome and/or Med2. The junk they copied from Civ and EU turned a first rate wargame into a second rate hermaphrogamic wannabe. |
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davidshawkaz |
#30 | |||
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That's a tad subjective. I like the new technology feature even though I don't like the rest of the game, or most of it. They have to do things
differently or add more complexity or they're just churning out the same with better graphics.
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DrakeRH |
#31 | |||
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The army Napoleon led to Waterloo in 1815 was not significantly different from the army Marlborough led to Blenheim in 1704. Tactics had changed a little, and technology not at all. The Brits had rifles … big deal. For that we need a technology tree? If you want to play with technology, play Civ. The trade is complicated and unnecessary.
But you know, I would not object to either of these ideas if they had given me the option of automating it by use of a Trade Minister and a Tech Minister. "Your Minister of Trade requests an additional merchant ship. Cost 400. Shall we give it to him?" YES/NO.
If you want tech, play Civ. If you want trade, play Europa. But if you want a first class wargame, play TW. At least that is how it used to be. CA/SEGA actually sacrificed what they did best (wargame) to become a second rate tech game, mushed with a second rate economy game, mushed with a second rate wargame. Same game with better graphics would be worth the money. But this thing ...Bleh!
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normandymaster |
#32 | |||
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Posts: 1682 04/27/09 06:38:51 |
DrakeRH wrote: I think you're more a Command and Conquer player than a TW's. The tech tree is a nice add which asks to be enhanced. What you're saying is that the GC map is a pretext to 3D battles, which is only partly true. The interest of TW is that battles are great but more than that they're done to reach goals. Goals you have to reach to win (win conditions) and goals you create yourself. Only TW allow us to play battles to reach something higher than just winning a battle. If I'm playing any faction I can choose to take over Europe or not at all. Freedom is the key ,trade and techs allow more freedom, they're in the game to try to make every GC different. Why do we have to choose between TW, Civ and EU btw, why not have all them in one game? |
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DrakeRH |
#33 | |||
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"Why do we have to choose between TW, Civ and EU btw, why not have all them in one game?"
Why FORCE me to micromanage trade? Why FORCE me to play with that silly tech tree. Why call this game "Total War"? When you sacrifice your core competency to mimic your competition, you fail. Empire:Total War is a pefect example. The tech research element of this game makes no sense. Not over the course of 100 years. The research and trade and associated complexity may make micromanagers happy, but for the rest of us, more complicated is not automatically better. I want to play a game, not put on my green eyeshade and become a CPA for the long gone Prussian Empire. |
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bicepboy888 |
#34 | |||
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I'd like to add my 10 cents...
OP, you can't 'win' (in total war standards)by being diplomatic, even in the real world. Think about what you are saying, you want to 'win' a campaign by using a well balanced economy and good diiplomacy, but the only way to 'win' as in end a campaign in TW is to conquer every province.... you see how what you want is as impossible as having a rectangular circle? Now, im not defending TW as to say its perfect, but you gotta understand, the game doesnt force you to do anything. If you want to be diplomatic and an economic powerhouse, go ahead and do it, dont conquer everybody. And dont say its impossible, ive done it with both england and austria. Of course you'll need military might to stop enemy invasions, but then again EVERY COUNTRY in the real world has a military..... wonder why? In the end you'll have what you want, a nation that never expands but has a massive treasury and very good diplomatic relations with everybody. Empire is the FIRST TW that you can really do this in, as in previous ones, as soon as you touched borders with the enemy, they went into a crazy bloodlust rampage against you, never listing to your diplomatic proposals, whearas in empire there is as chance they'll listen. Just be warned.... the diplomatic/economic path gets REALLY boring..... |
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davidshawkaz |
#35 | |||
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We play on our strengths, I can complete the game without looking at trade really if I wish. I can win through land conquests on mainland Europe. I could be
wrong but I don't think you're a historian, that's no offense but I believe there were many changes in this period especially in terms of
philosophy that of course as an impact on society. I think 'Brits had rifles' doesn't quite describe the changes of warfare over this period are
you forgetting the importance of professional light troops? Do you not think better bayonets had an impact on this type of warfare? Plus wasn't the
industrial revolution going on adding more and more forms of technology that totally changed those societies taking advantage of it?
I do want a tech tree and I want it in ETW and so did others. Your argument is similar to someone saying 'But I wanted it to be set in Roman times.' May be some people agree but CA get feedback about the game and make their decision. You've just been out voted and that's life. It's worth remembering that by complaining you make yourself less free .
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Phalanyxx |
#36 | |||
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Posts: 472 04/27/09 07:05:22 |
AviramG wrote:The lack of complex diplomacy really hurts the overall campaign. As stated, you can pretty much do whatever you want, attack any Faction, attack multiple factions, at any time, and the other AI nations will NEVER form a coalition and go to war against the human player. AI nations sit idly bye, and let the human player steamroll the map. They could stop trading with the human player, form alliances, ect. I'd love to see my Allies say "withdraw your forces from region XXX, or we will withdraw from our Alliance, and cut all economic trade". Even if AI figures out how to actually attack the human player, and defend their own territories, the pure lack of realistic diplomacy(AI working with other AI nations), the campaign will still be a cakewalk for the human player.
Last Edited By: Phalanyxx 04/27/09 07:07:45.
Edited 1 time.
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DrakeRH |
#37 | |||
davidshawkaz wrote:You are correct, I have been out voted. Instead of making tactical battles better, we get research. Instead of making the AI better, we get micromanaged trade. Good thing they spent their development time working on the important things.
Huzzah!! |
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Donald Hawker |
#38 | |||
Phalanyxx wrote: Oh, come on. Developing all that would have taken time away from creating the nifty tech tree, the nifty trade system, and all the complex interdependencies between wanting to improve your farm and having the technology to build a fence. There's just no pleasing us.
(note: Donald Hawker = DrakeRH. I accidentally created two accounts when I confused my password. This is not an attempt to decieve. Sorry for the mix up.)
Last Edited By: Donald Hawker 04/27/09 07:53:10.
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davidshawkaz |
#39 | |||
Nicely over simplified.. each department worked on their own thing. There's no excuse for the bad ai, it wasn't because they added extra features they had 5 years! They either don't have the skill to do the ai or they just don't have the will. It's nothing to do with techs..
Last Edited By: davidshawkaz 04/27/09 09:37:20.
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Modestus |
#40 | |||
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Posts: 1249 04/27/09 08:37:14 |
OK tactical battles could be a little better but do people really think that this alone is going to give the player a challenge? CA are never going to make an AI that could really challenge a player on the battlefield but what they can do is create a strategy game that challenges the player to deliver that army to the battlefield in the first place. In most good strategy games this is done by needing the player to manage an economy in such away that hard
choices have to be made for example between quantity or quality or sea and land, part of this is technological choices none of this is necessary in
Empires.
A working Diplomatic system can be used to prevent unlimited expansion without consequences, in Empires this is not working so you have no real consequences when you expand. In the end this means you can deliver to the battlefield an army that is numerically and technologically superior to the AI, result game over in fact game not even started there never was going to be a game. |
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