Showing Results 1 to 5 of 5 (0.003 secs)
Last Indexed: 11/09/09 17:48:43
Last Post: 11/09/09 17:50:47
| Topic Title | Forum | Author |
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Fleets (topic) Fleets are usually seen as hostile. You think you're trading, and they think you're preparing to invade. This came up on another thread: Highlanddave I thought of another thing the AI I believe sees as aggressive. It isn't agents, no it is TRADE ... |
Medieval: Total War | 11/25/07 12:19:48 |
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Alliances (topic) Alliances are easy at the start, difficult in the middle, and impossible at the end. They need looking after. MTW has a diplomatic game that has rules and is part of the play. I don't have any magic wand for making them stick, and if anyone does, ... |
Medieval: Total War | 11/23/07 09:43:01 |
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Emissaries are Good (topic) Deter aggression. Show peaceful intentions. Keep alliances. Increase marriages. Screenshots illustrate. Emissaries are good - they are for the friendly side of the action. Everyone uses emissaries to ally, propose marriage, bribe, and ceasefire. They ... |
Medieval: Total War | 11/22/07 09:34:55 |
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Bishops are Bad (topic) Use Bishops to control other factions. Stop other factions making allies. Keep your own allies. Target provinces you want to invade. Tell other factions what you want. Bishops are bad, in a good way. Screenshots illustrate. This is true for the Islamic ... |
Medieval: Total War | 11/21/07 10:47:09 |
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Lonely Turks Club Band? (topic) Another question, this time about diplomacy... Playing the Turks, I control Edesse, Tripoli, Palestine (in fact nearly all the East of the world map!) ; my problem is that it seems I am cursed to be unable to make any alliance. I eliminated the ... |
Medieval: Total War | 11/06/07 15:05:58 |