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matt someone |
expenses! |
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Posts: 6 08/14/07 16:31:23 |
later on in the game, and also when you take over new provinces, the expenses soar to 1000's of florins. is there any way to prevent this?
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Roark |
#1 | |||
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The reason why your expenses are so great later in the game is probably because of how significantly your armies have grown.
Costs = Army units + Ships + looting (rare) + natural disasters (rare) Earnings = Base earnings of province + farm upgrades + trade income + cathedral/abbey/hospital/university income Set your taxes to auto. Check your economics pane, and make sure that the governorship of your provinces is given to the unit commanders with the highest acumen. Feel free to strip and reassign titles throughout the game if you train guys with even better acumen. If, after you've set taxes to auto, you have provinces with anything other than the "very high" taxes (due to unhappiness), build happiness buildings (Watch Tower, Border Fort, Inn, Church, Reliquary, Ribat, Town Watch, Town Guard etc) or increqase the garrison until it's set to the highest. Build farm upgrades where it's worth it. Start trading by building ships and merchants. Oh, and read the damn FAQ. ;) |
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Ghulam |
#2 | |||
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Or a better way to earn money is battles !
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matt someone |
#3 | |||
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Posts: 6 08/15/07 03:16:48 |
k. thanks
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jsberry |
#4 | |||
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The best way to keep expenses down is to maximize use of troops. Rear-area loyalty should be maintained by (1) buildings and (2) peasants only. All quality
troops to the front line. Mediocre troops that are not needed should be disbanded. No mercenaries, except for short-term emergencies, then disband them.
In domination games, I find trade to be almost worthless, because my armies march faster than I can build trade routes; by the time I have enough ships for long trade routes, I am a hated "superpower" and everyone is at war against me. The big money comes in capturing other monarchs. Sometimes up to 10,000f. Secondly, conquering well-developed provinces. Immediately destroy all buildings except those for happiness and worthwhile military buildings. Conquest feeds conquest. Otherwise, a big expensive army that just sits there is a giant waste. Third, farming. My rule is if the base is >200 buy 20%, if >300 buy 40%, and if >500 buy 60%.
Last Edited By: jsberry 08/15/07 04:55:46.
Edited 1 time.
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GreyFox |
#5 | |||
Sometimes up to 10,000f. Sometimes 30,000 florins and higher. |
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Martok |
#6 | |||
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I wouldn't be so quick to poo-poo trade income. You can pull in a tidy pile of florins, even without having ships all over the place. The key is
location, location, location -- if you have even just a couple provinces (with trade goods) in the right place, you can establish decent trade networks without
building a ton of boats. The best places are provinces that are in "bottleneck" areas where naval traffic can only pass through a single sea region,
such as Constantinople, Sweden, Flanders, or Cordoba. Other provinces such as Venice are good for trade, as they border a sea region that touches several
other provinces (and thus you only need a single ship in that sea region to establish a trade route).
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Michael |
#7 | |||
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I hardly ever bother about trade with the XL mod,the increased farm income compensates for the loss of trade and cuts out naval battles by the AI..
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Danilonius |
#8 | |||
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"cuts out naval battles by the AI"
The problem with that is that if you don't do those naval battles and drive away their ships, they can land in your coastal provinces at will, ensuring you need significantly bigger garrisons in significantly more provinces... which in turn is bad both for your war effort and your economy. |
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Michael |
#9 | |||
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well I keep enough ships around so they can't do that, I just meant when the AI decided to attack your trade routes for no reason,even though they just
signed a peace treaty with you..
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Billy Ray |
#10 | |||
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It is possible to get rich and sustain a huge army without trading or capturing enemy kings or crashing rebellions. Assigning titles to the folks with high
acumen, building farms and mines everywhere and as somebody mentioned keeping only peasants in the rare provinces and send all quality troops to the front.
You should also make the best use of your quality troops. What I mean by that is that you should choose the provinces where you train your troops wisely, provinces with iron to upgrade weapons if possible and/or provinces that give extra valour to the troops you want to train there(Konstantinople for kataphraktoi, Bulgaria for bulgarian brigands, Trapezond for those archers etc), and then build all kinds of buildings to boost morale in those provinces. Troops trained in such provinces will fight like there is no retreat and if you give them a good general the army will be basically invincible. With such an army I have(just for fun) marched deep into the enemy territory without worrying about the way back coz I knew I could always fight my way back, and when that army returns, the general will be even bigger monster than he was before ;) |
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Last With Pagan Blood |
#11 | |||
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Posts: 22 08/31/07 09:47:42 |
I wouldn't say that trading is totally useless in XL, in my Sweden-campaing i own all the Baltic coast provinces and england and mainly thanks to trading
my income is above 18000 florins per turn. Saxony gives over 2400, Sweden and Lithuania both over 1700 and the rest of trading provinces are nearly all over
1000 florins.
edit: typo.. |
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