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kandtcarroll |
AI Crusading Army Bug |
Lead | ||
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Hey everyone. Twice now I have noticed a bug in AI Crusaders. In the first, a French army stood still for 12 turns(!) without suffering any attrition. In the
second, I assassinated the leader of a HRE crusading army, but it did not disband the following turn. This needs to be addressed. Any ideas?
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Haols |
#1 | |||
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Well, I don't know what to do against it.
But I have noticed the same thing several times, AI armies suddenly, "loosing motivation" and just standing still. |
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Garoad |
#2 | |||
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Maybe it'll get fixed... for a price. (of Kingdoms)
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Kendall88 |
#3 | |||
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That problem has always been there and never will go away
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napthathrower |
#4 | |||
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Apparently AI crusaders don't suffer from the penalties imposed on players' crusaders armies. Which is very unfair, I hate it when my army deserts even when I'm making good progress towards the goal. Another thing I hate for some reason crusader armies like to get stuck. If they have a foreign army near, in plain sight, you order them to move and even
see the nice green line going around the other army, then when you hit the button the army runs smack into the enemy's zone of control instead of following
the nice plotted path! |
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kandtcarroll |
#5 | |||
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Yes, that is very annoying. I just wondered if anyone knew if the bug would be addressed.
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Kendall88 |
#6 | |||
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no probably not
actually thats wrong it will be addressed when hell freezes over. |
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