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dom385 |
longbow power |
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how would i go about making longbows more deadly because i dont think they have the power on the battle field they deserve, and if these changes were made to
the vanilla game files would it affect retrofit or would i have to do it to the retrofit files ?
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yakaspat |
#1 | |||
dom385 wrote: To make the longbows more deadly, just open export_descr_unit.txt and increase their missile attack power or range, whatever you want (see below). To mod the vanilla game files, you'll need to unpack them and launch the vanilla game with a batch file (see instructions in the unpacker readme). No, doing this will not affect the Retrofit Mod, it uses it's own seperate launcher and fileset (via a mymod folder). It would be easier, though, to simply mod the Retrofit Mod files, as you will then not need to unpack and/or create a seperate batch file. To do this, just go into mods\retrofit\data and locate the EDU file mentioned above. To mod the Longbowmen stats, change these values show below in colored bold text. Gold is the missile attack value (more is deadlier), blue is the range, green is the ammo count per soldier, and red is the delay between volleys. type Longbowmen |
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joe mklarty |
#2 | |||
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It is possible. You would need to edit the export_descr_unit_strat in the retrofit file. Once you find that file just read over the explanation a few times
till you understadn what numbers ou need to change. One will be the attack points of each arrow change that.
EDIT: Looks like somebody just outdid my expalnaition and faster than me lol.
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dom385 |
#3 | |||
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thanks and wil it take effect straight away or do i need a new campaign ?
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JonatanR |
#4 | |||
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It will take effect straight away.
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yakaspat |
#5 | |||
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Yup, any changes to EDU take immediate effect. Indeed, pretty much all changes to any files in the main data folder take immediate effect, typically only the
files in the sub-folders of the data folder require a campaign restart.
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dom385 |
#6 | |||
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thanks i've done it. the first succefsul piece of modding i've done lol.
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yakaspat |
#7 | |||
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Good job!
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dom385 |
#8 | |||
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would it be possible to make generals bodyguard less powerful doing this since at the moment they can kill an entire army in melee.
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yakaspat |
#9 | |||
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Yes, you can change any units stats in the EDU in this manner. All units follow the same format. See the code "key" at the top of the EDU file for an
explanation of what each value is for.
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dom385 |
#10 | |||
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oh cool thanks, and when your looking through the file theres loads of units that aren't in the game how would you make them recruitable ??
Last Edited By: dom385 02/26/08 09:22:43.
Edited 1 time.
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yakaspat |
#11 | |||
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There shouldn't be "loads", it's really about six. The ones I'm aware of are:
Wagon fort for Poland and Hungary Dismounted Lithuanian Cavalry for Poland Mounted Longbowmen for England Dismounted French Archers for France Dismounted Gothic Knights for HRE Dismounted Broken Lances for Venice Armoured Sergeants for England You just need to add a recruitment line to export_descr_buildings.txt to make them recruitable. For example, this line would add Dismounted Gothic Knights: recruit_pool "Dismounted Gothic Knights" 1 0.4 3 0 requires factions { hre, } Now, keep in mind that some units were not added intentionally by CA for good reasons. The "Wagon Fort" is not really a Wagon Fort, it is just a unit of crossbowmen, which Poland and Hungary already have, the Dismounted Lithuanian Cavalry is just an archer unit, which Poland already has, the Mounted Longbowmen for England were removed to make the unit unique for France (if you add it to England you are sorta making France's unit roster less unique), same thing for Dismounted French Archers (which would just give Longbowmen to France, thereby making them less unique for England). I personally added in the Dismounted Gothic Knights, as they are very cool, and I also added Armoured Sergeants and Dismounted Broken Lances in my mod. Also, you may find other units that seem to not be available, but, many of those units are speciality units, like rebels and crusade units. So, be careful which units you start adding, some may not have assigned textures for the factions you are adding them too. Just make sure you backup your files before you edit them in case you want to reverse a change you make. |
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