Just had 1 unit of templar sergeants in a city get attacked by 3 other similar units and the odds were even.
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JonatanR |
#41 | |||
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Seems like auto-resolve is now affected by settlement defenses aswell!
Just had 1 unit of templar sergeants in a city get attacked by 3 other similar units and the odds were even. |
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DrJambo |
#42 | |||
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Isn't there a good degree of deja-vu happening here?? ;)
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Theenglishdude |
#43 | |||
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Does anyone know what time the patch went up GMT? Or what timezone the EZ boards are working on? Mine say these messages are being posted at about 8 AM : /
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Joker II |
#44 | |||
SenseiTW wrote: LOL, April's fool day was eight days ago Sensei |
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KorpsPT |
#45 | |||
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Thanks for the patch guys, but just a little question, will the saved games from ancient versions work on this new one??
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col poutting |
#46 | |||
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Halleluja!!!!!
Praise the arrival of the new Messias!! Our patch has arrized to spread the good game:)
Thanks a lot guys!! Am waiting for it to be downlaodable ;). (*$$# am not sure if I must deinstal everything now...mad a few mods in med2 [not knigdoms]) |
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Droknam |
#47 | |||
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Figures, been waiting so long for it as soon as it comes out you take it away :\.. also there is nothing in that list about Arquebusiers or any other gunpowder
using units, that would look like a fix to them not firing their weapons if they are not in perfect formation, that saddens me deeply.. but oh well I guess at
least it's something.
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Theenglishdude |
#48 | |||
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Look again Droknam! They've fixed the litho arquebs firing like bolt-action rifle speed
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dannycanuck |
#49 | |||
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What bearing, if any, does this patch have on the grand campaign?
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I Am Herenow |
#50 | |||
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Is that the "Get off my land" people's last hope gone, then, seeing as I didn't see it mentioned in the first post?
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Jack Lusted |
#51 | |||
Does anyone know what time the patch went up GMT? 11.45 GMT, 12.45 BST. What bearing, if any, does this patch have on the grand campaign? This patch is just for Medieval II: Kingdoms. |
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Theenglishdude |
#52 | |||
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I take it there's no chance of them going up tonight? Are CA 9-5 kind of guys?
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Reiksmarshal Dan |
#53 | |||
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This question is for Mark O'Connell or Jack Lusted
Is the tree/vegetation shadow problem for the higher end video cards fixed , hoping it might be included in the - Various fixes
If your not familiar with the problem, the shadows for trees and vegetation do not work on the battle map for most higher end video cards such as the 8800 GTX or any of the Nvidia 8800's for that matter. thanks for any response reiks |
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yakaspat |
#54 | |||
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Yes, Lusted has already stated that the shadow issue has been fixed. :-)
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nicktoo |
#55 | |||
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Shadows fixed !!! Incredible. Oh my God !!!
I want the patch. Maybe tonight ? Anyway, sorry if i was a bit rude and a bit exhausted. Vive le Roi ! |
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xeryx |
#56 | |||
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Posts: 112 04/09/08 10:47:20 |
I really hope you guys fixed more than that? What was fixed with the game engine, the Kingdoms.exe? That's what I would like to know. Obviously if you
fixed the shaders, you've been tinkering under the hood. Would you mind expanding? Any info would be appreciated.
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valiant champion |
#57 | |||
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I can feel those wasp stings right now
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segfaulthunter |
#58 | |||
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Come on CA, this action seems very nonprofessional, it can't be that hard to get up a patch.
You could put it on bittorrent, would be pretty fast I think once enough ppl finished downloading |
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Rhedd |
#59 | |||
yakaspat wrote: You're kidding. Really?? You mean my pessimism was... unfounded? Sometimes it's SO nice to be wrong. (Of course, I don't yet see an actual patch, so... ^_^)
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Reiksmarshal Dan |
#60 | |||
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the shadows bug was the main thing I was concerned with ... awesome that its fixed now.
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