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May 29 09 1:43 AM
Jun 1 09 1:02 PM
Well hello William,
First of all, thanks for bothering to post up some of your
opinions and observations on redux - excellent. It would have been much more fun if more people did that around here. Anyway, I get the feeling that you seem a
bit keen and eager to judge redux. Don't be. The game is a lot deeper than what you or anybody else will discover in one single campaign. After some 10
campaigns with some different factions, whatever observations you make then, will have much more weight and foundation than something based on a single
campaign. Redux, apart from the original, is not the same or similar campaign after campaign, I am talking out of experience here and this is hardly just my
opinion either. Campaigns are different - even if you play the same faction and same difficulty settings. Redux is very different in that sense and you will
find that out if you are interested in it enough.
You play as Italy (normal difficulty?), which is a solid and good
faction, but hardly the most demanding of the bunch (France and England are also pretty easy to handle). The difficulty-setting and choice of faction will make much heavier impact on redux
than the original game and you can find out all about it - if you want too. I think it is good that you provide feedback here, not just for me, but for others
as well. Anyhow, now is the time to do it in since I am still working on 3rd edition which means that if you spotlight something that does need
improvements it can happen because of such feedback, so this is a good move. All this on general terms, let's go to the details then….
"Rebel fleets own the water. It is a
great challenge to trade now. This is excellent, because I can't just dominate the trade functions anymore."
Yes that is kind of the plan here… I assume you have
applied the Spanish fix? It sounds that way.
"Champion units seem overpowered at
first, but after going to war with the Byzantines, I have noticed that arrows usualy kill them quick enough, unless they are upgraded with Full
The champion is supposed to be powerful but not
invincible, he has strengths and weaknesses as they all do. Overpowered is a term one should be careful throw around here. Most people don't see the
broader picture or all the aspects that are in play here. I don think that there are any risks of the champion unit being overpowered in current state - in
fact I will probably increase a few values on that unit for 3rd edition. So there you have my take on that. I you feel that some units are
overpowered by all means point out which ones you think fit that profile and I will have a closer look at it since I will work with that stuff in due course.
"Revolt/rebel spawns, so far, have
only been peasant units. This is easily modable within the text files. Currently I can defeat any spawn'd army with no challenge what so ever. I think
there should be stronger spawns."
Yes, the rebels do build troops in redux. No, they
don't only build peasants, in fact they don't build peasant at all. You obviously mixed that up with various "raider"-units that are far more
dangerous than plain peasants. They use the same GFX-plates and that why you probably did this mix-up. About the spawns, well maybe you are right, but
let's not forget that this is dependant on what version you play redux upon - VI/2.01 or V1.1? The latter follows such instructions better than the former.
Also, the spawns are closely connected to the actual development of the region in question, if it got little development, yes plain peasants may very well show
up, if the region is more developed less peasants are likely to show up in a rebellion.
Also, you can't measure these things out of your
Italian perspective alone, there are more factors and circumstances at play here than that and you will probably discover that trying out other factions (and
possibly other difficulty settings). As for you defeating spawned armies with little challenge is dependent on your difficulty settings and the kind of troops
you throw in to the fray. If you deploy excellent troops, you should not have much of a challenge since you
deployed better troops (versus regular peasant hordes etc.). However, after a few civil wars, there should be plenty of armies around that can put up a better
fight for you. I will not have a game were supertroops are spawned in a rebellion that should have been riff-raff-rabble because of "challenge-issues". But I am willing to examine these things again if this turns out to be a standing problem for you or
others. One thing is certain; whatever is spawned in redux usually is far more demanding and dangerous than whatever is found in the original game.
"I like what has been done with the
upkeep costs...with that said, many of the descriptions state things like "highly expensive to raise" and such, but they are only 100-200 florin to
recruit and only 10-20 florin to maintain. I" guessing there must be a mistake there. 100-200 to recruit the lower/middle/upper teir of Champ units is too
low....and that's just one example."
It appears that you have misunderstood how I worked with
this; maybe I was not clear enough. The cost referrals are made with "per man" in mind, if you read it like that things might very well make more
sense for you. 100-200 florins (whatever it is) for one man is pretty expensive compared with most other troops. Possibly some further adjustments might be
viable here, I don't know for the moment since I can't seem to remember everything as I write this. Have a look at the unit-cost-formula (available in
the bonus materials) and then think this over again - if you still think that some further adjustments are warranted, by all means I willing to listen to such
suggestions. This goes for all units that you have similar "problems" with. List 'em and state your case individually for each and every unit and
I'll hear you out - that is the best I can do for you at the moment. If it does make sense enough for me I will change it and credit you for your efforts
in 3rd edition. It has happened before so it can happen again.
"At first I was thinking the maps
might have been modded? This would help with the rediculous mountain maps that just aren't fun to play against the computer. So far everything has gone
smoothly in the first 100 battles or so."
The maps has not been modded, they are all stock. However
I have received some reports that some more unusual maps have appeared in redux. Maybe you have come across one of these? At the moment it seems unlikely that
I personally will do any new or change the some of the maps already included. This of course will not exclude the possibility that someone else can or might
want to do something like that.
"For the portraits - it's no big
deal what they look like, i'm more interested in gameplay myself, but another friend who've I recommended the mod to has complained about it being too
generalized with not enough color."
I assume that we are still talking about kings and
generals here? All the others functions as the regular system - already applied in the game and colourful enough I would imagine. All the explanations for this
are still present and valid in the included redux-readme.
"So far I am enjoying playing the
campaign portion, the battles are usualy 50/50 with me dominating and not seeing much of a challenge. I have backed off from blitzing and will be letting some
factions build up their army for the next 50 turns or so...I'd like to see where this mod will take them."
Excellent that you are enjoying redux, also that
everything seems to run smoothly for you. My only advice to that end is; save often so you can avoid all the corrupted saves-%$+! that is bound to happen. This
is a derivative problem that comes straight out the original game and has nothing to do with redux at all. Still, it is a problem and do take such precautions
or you might very well loose several turns.
As for the battles and you appearently not seeing much of
a challenge…. Well I am not sure how to properly react to these claims you have here. I simply have too little information to set any of this into some decent
perspective or to be able to validate this properly. At what difficult do you play? What kind of opposition have you battled things out with? Rebels? Proper
factions? Which factions? What have they deployed? What kind of armies have you deployed? Is it offensive or defensive operations in general? Which kind of
terrain is most common here? Stuff like that essentially....
Until I get that info I can do little with your claims
here - I simply can't validate them. I know too little here. What I do know is that redux can, and usually does, offer a tougher opposition than the
original game was ever capable of. The combat system is different and more diverse and the army compositions are also more diverse and thus usually provide a
tougher challenge for most players. Every player's capacities to do battles are different, what is easy for some are difficult for others. Until I get the
info I need, I have no clue whether you might be an excellent and skillful veteran-commander or somebody that simply plays on too low difficulty settings…
Sorry, but there you have it.
As for blitzing…. I personally am no big fan of such moves
and if you are interested in redux enough - perhaps you could later on do a campaign were you do this consciously to see were it leads you - it might work. It
might fail. You don't know until you tried it out. But I would suggest that you stick with your plan on your current campaign. On general terms I am always
willing to listen to suggestions when it comes to various ways to further limit the possibilities of blitzing as a viable strategy in the game. My overall
agenda is to make blitzing unsustainable as a strategy in redux.
As final note, it would be helpful if you posted up a screen on your current situation
on the stratmap so I could see for my self what circumstances we are dealing with here. Also typical battle rooster for you, yours and the enemy's troops
as you go into battle. So I can get a sporting chance to see the actual circumstances for reference here. If you decide to do this, please don't use any
pics above 800x600pixels (same size as my pics) in order to ensure that the "flow" of this thread remains smooth.
Jun 14 09 11:45 AM
Jun 14 09 9:50 PM
Jun 17 09 7:37 PM
It is interesting reading for me here (hopefully for a few others as well). It sounds like you have a lot
of fun and good fight after all with Poland. Hehehe... It seems that your main doubt it still about the rebel-spawns, perhaps I should do something about that. I have so far
been staring me blind on the concept and term of peasant-revolts - as far as I am concerned such rebellions should
be with peasants or at least peasant-like troops (as said before it is connected to a large extent to the actual development to the particular rebelling
province). However, I might consider if I should perhaps change that term to something else or more universal (after all it is the most common kind of
rebellion) that lends it self better to some more dangerous troops - thus making the overall game a bit harder and dangerous still. I might be tempted to do
that much at least....
for your battle-replay you posted up. The first thing I thought when I saw your line up and then opposition you were
facing; "he should not win this, his troops are not nearly good enough to stand a decent chance…". When the "end"-sign came up I thought -
"I told you so"…. Hehehe… Well, you did put up a decent fight considering the troops you had - exploiting the stupid manoeuvres of the AI. When your
general charged the rebel general - I thought; "now he dies"… And that he did…. Hehehe…. My guess is that you will do less blatant mistakes in the
future once you get more accustomed to the troops and reduxed battle - it is rather different from the original. Arrows are a good example of that. Anyhow, it
was very interesting and I think it was cool that you posted up a fight of that kind. In fact it is a very good medium to study battles that I completely
forgot about - I should do something on that….
By all means do continue with updates on your campaign here (and
more pics as well please!), as I said before it might be interesting for others, apart from me....
A note regarding Spain, too easy after a while you say? I would say this, do play
Spain a few more times and I'll be more than happy to listen to potential suggestions on how to remedy things that lessens that challenge. It is supposed
to be rather difficult and put up a good challenge even for a skilled veteran. That's the general plan anyhow. Also, I got conflicting Intel
regarding Spain; some people cant handle
it and find it too hard while others (fewer mind you) such as yourself can handle it pretty well. It is intended for expert players, but it also intended to
provide a decent challenge for such players. So I am of course interested in makings things happen towards that end and thus I will listen to viable
To continue on that note I decided to post up some general guidelines regarding any future suggestions for
redux (no matter who makes them). I posted this elsewhere and this is a copy of what I wrote there...
A few guidelines for future reduxy suggestions:
Since I will soon start working with good 'ol 3rd again, I thought that some basic practice and guidelines considering potential and future suggestions
and ideas for redux could be outlined here to make things smoother. Now is probably the best time to forward stuff like this and if "you" think that
that you have some stuff and suggestions that will make redux better - then by all means state your case here and I'll be happy to hear you out - if the
unlikely happens and I like and want to include it in redux, a credit is secured in 3rd edition for you (I'm sorry but I can hardly offer anything else
here). Also be quite aware that the rule is that it will be turned down - so don't feel bad if that happens to your idea or suggestion - it is to be
expected, on the other hand you have little to loose by trying, right?
Anyway, before anybody starts to do this (if it happens at all, that is). Here are some pointers to keep in mind….
The Dead Concepts List (don't bother with these)
Ok, that's about it...
Jun 18 09 9:23 PM
Jun 18 09 9:41 PM
Jun 18 09 10:59 PM
William Marshal wrote:
On a side note:
I think I may have done something to make the view replay option not show up. Is this standard or has something gone wrong?
Jun 30 09 5:55 PM
Well, I don't
want to fuss with you but; I can only comment on the stuff I am able to see, as in the battle-saves you provide me
with. Now, we are only able to do these saves at the end of a battle - as in the battle is over when we can do such a save. Considering how things look when
the "end replay"-sign turns up I can only say that two out the three saves you uploaded there is no
doubt that you lost and the last one (with your king) ends with a standoff with circumstances that you might
have won if the battle was continued. The battle against the Norse and rebels you lost (including your general), without any doubt. The next battle you have
only some 3-4 damaged units left and your Italian opponent have at least two times that (with some better units as well) so there is no way you could have won
that either (your general died there as well). You might have fared better in other battles that are not saved and
available to me or anybody else, but that is another story since I
have no chance of seeing them at all since none of that was uploaded - as simple as that.
Another thing that
strikes me when I see these saved battles are that they don't match very well your earlier and continuant description and claims that you apparently see
little challenges in battle with redux. Looking at these saves suggest a very different story to me. Your lines break all the time and you get massive losses
and it is anything but clear cut victories I see. Another thing that does not add up very well either is that you seem to be eager to camp along the corners
and edges of the battle-map. If things truly were so easy for you in battle you should have no reason to do so - yet you obviously do.... Thus something is not
adding up very well here I think. To me it seems that redux in fact provides you with quite the challenge instead, in stark contrast to your claims, since you
obviously have problems with holding your lines and have severe losses on top of that. As an example, your apparently victorious polish lancers enters with two
full strength formations (200 men) in the last "Polish king"-battle and when the "end reply" turns up you have only 60 lancers left alive
(one unit is nearly annihilated, 3 men left, the other has 57 men left). Not to mention that your initial line up always breaks and runs off the map in
all your saves. I frankly find it very hard to believe that you have little challenge with battles considering
that kind of losses and circumstances. So something is clearly wrong with this picture.
Apart from all
that, I have further on stuff that seems unfamiliar and strange to me as I see these saves....
As for the
AI not building archers is a description that strikes me as rather strange. When I play redux (and I have played it a lot) there are plenty of archers
and ranged troops around, so forgive if I am a sceptical here to that claim, my experience tells another story. Especially so in the VI-version since that kind
of behaviour is probably hardcoded to some extent in that particular version.
As for the champion not being deployed,
yes this is a reoccurring (but not constant) problem that is more familiar to me. That unfortunate behavior seems to be hardcoded, if I could change it, I
would. It seems that we must have castle-battles in order for the champions to be in full use by the AI. Don't know why, and it is a shame really. Anyhow,
using ranged troops to deal with champions is the smartest way to deal with them I think.
As for the "easy win" with your polish
lancers.... As said before, you clearly lost 140 out of 200 of these Polish lancers despite the fact that
no champions were deployed by the enemy. If that adds up to an "easy win" for them strike me as rather dubious and questionable. Those figures and
how things going in your saved battles don't back up any of your claims very well. Sorry....
As for you not using the royal archers is
entirely your call - they are supposed to be good. If you feel that they give you too much of an advantage by all means don't use them. On the other hand,
in the battles uploaded by you and thus when I have had a sporting chance to see for myself what you are talking about - it appears to be a very different story than you having a lot of easy wins, to me it seems pretty much the other way around quite frankly. To
me, one does not have easy wins if the entire battle-line ripped apart all the time and you get severe loses on top of that. That hardly strike me as easy wins
- sorry, but I fail to see that in any of your uploaded battle-examples you provided me with so far....
As for the
replay-option in redux, it is that way by design, I removed it for the first edition of redux to avoid potential crashes by misuse. I might put it
back in since saved battles have been proving rather useful and valuable feature in fact - so I am at the moment inclined to include it in the future (for
those interested in using that feature - the alteration is done somewhere in the "changes.txt".file).
Finally, regarding Spain.... I now realize that I hoped for and expected too much out of you. After
all, you have not even played a single Spanish campaign thru to the end and thus it is unreasonable of me to expect you to provide any insight at all as to why
the Spanish campaign strike you as so easy. You are of course entitled to have whatever opinion you like, but I will not bother you with any more of that until
you have had a decent chance to get some basis to any of your claims. Until that day I will not bother you with
any further discussion on that or any other matter. If you don't like playing Spain, then don't play 'em - as simple as that.
Regardless, and let
me be crystal clear about this; from now on we only deal with stuff you can provide some solid basis for.
Everything else.... Don't bother, because you can be sure that I won't from now on. This is my way to nicely tell you that you should be much more
careful with your claims concerning redux from now on. Back it up with a solid basis and then we talk - not the other way around. Ok, that is enough
Jul 1 09 11:04 PM
Jul 2 09 8:44 PM
William Marshal wrote:
I use the mappacks from the org. That must be why the replays are not showing correctly for your computer.
The mod is just too easy, once the availibility of 100-men units comes your way. The computer AI does withdrawl it's champion units because your settings
in the unit prod file are wrong. Base scaling is also in need of some tweeking to help the AI out some.
I have decided to call it a victory playing the Polish, as it's now past 900 and there is nothing but rebels left on the map. I have been focusing my
time on modding this mod to make it harder. I like the new units/names so i'll reuse them but I will be massively changing the Start Pos and Units stats.
All in all the mod was fun, but it's just not challenging enough, and there are a few factions that just dominate every campaign no matter what, which
makes it kind of boring playing different factions yourself, because you have to keep fighting them at the end of your campaign every time.
I kind of wish you would have made a mod for the VI version of the game, yes I understand that the mod is VI compatible, but it does seem like it's
targeted toward MTW without the VI-upgrades.
Well, this has clearly turned out to be a complete waste of my time. William Marshal has obviously failed to provide anything that
supports his rather unique claims. Instead he just repeats them all over again and this time it's spiced up with further presumptuous remarks. I have tried
to take it seriously, giving him the benefit of a doubt, but since it is now so obvious that there is no substance to it at all - I won't bother with it
any more from this point on….
The fact is that there is a ton of accounts by a multitude of people that suggests otherwise. This is people
that have actually bothered to play the game thru to the end and that have played other mods as well usually. It's pretty common to find remarks that
specifically put emphasis on the harder battles and circumstances that MTW-redux provides. Not to mention that I personally still have unrivaled experiences
with the game I have designed so I can fairly well determine if something sounds accurate or not.
Personally I find his ideas and claims just to be ridiculous B.S in general. He also apparently seems to
believe that he knows my game better then me since he has little trouble in declaring what needs to be done in order to get things just right. Imagine that. He
has not even finished a single campaign so far and still he thinks that he can predict and understand exactly how redux acts and functions and tell me all
about it. If that is not disrespectful, arrogant and ignorant - I don't know what is.
Anyhow, I am done with this bizarre fellow. I am even more thru with his ridiculous claims and ideas. For
those of you who want check out his supposedly "victorious" battles that is intended to support his claims of easy battles in redux, by all means
please do. The links are in his posts. That is, as long as he does not edit away or erase the links and files or of course….
EDIT: I have changed this post to its current version for the sake of clarity.
Jul 3 09 1:37 PM
Jul 26 09 2:29 PM
Jul 27 09 5:06 PM
Have you tried the Redux-SPC? When you select campaigns that is? You should get 9 factions
with that. Apart from many other mods, redux is fairly restrictive with officially supported factions to play. So, if you have successfully and
properly installed the VI-upgrade for redux you should have 9 factions (Russians being the ninth, VI-only for redux).
Dec 30 09 2:37 AM
Since it was quite some time I updated this thread, I thought I should remedy that....
Now, about what is so far labeled as 3rd edition of redux. I think it is safe to say that we won't see that released until 2010. I have no
idea when exactly other than I need to finish up everything before it happens anyhow. Currently, most of the GFX-stuff I wanted to do is done and my primary
concerns next will probably be about the AI since it does not work in the way I want it too, so I'll be probably be struggling with finding a way to make
it happen somehow.
Overall, 2009 has been a good year for redux since there has been plenty of downloads all year now. I find that interesting since no new releases what so
ever were made this year. In general 60% of the players uses redux upon MTW V.1.1, while only 40% uses the VI/2.01-version. It has also become clear that most
players don't apply the Spanish fix that I made for redux - I have no clue as for why since that will create a better game. So if you missed it, do
download and install it today. Anyhow...
I've prepared some more stuff about the future release. Hopefully you people will like it.
Ok, redux is designed so that each player can customize portraits that will appear within the game. I already made several replacements that each player can
use in their reduxed game. Now my plan is to release some templates for various factions so enterprising people can fashion multiple knights for a specific
faction (the one they are playing), let's say France, as much as they like by using these templates. That's one feature I had in mind with the new
release, I know it will be very useful thing for me at least. If producing portraits of your own is not your kind of thing, you can at least use these included
templates as additional portraits with the others.
There will also be some 10-20 additional and new portraits included intended for the use as potential replacements of the default "generals" in
the game. In total there is 57 slots for portraits but I don't think I will make enough to cover all 57 slot since that is not part of my plans, after all
redux is not intended to work like that. I also made a few replacements for the princesses as well since I wanted to replace a few of those.
Other than that I also made some potential default generals Muslim, Pagan and Orthodox factions. Long time a go, a dud name William wanted to have some of
those in the game and tried to make 'em on his own (it never flied, but obviously the interest was there), I thought I might as well do standard-pic each
for all non-catholic cultures as well (the plan being that this will be strictly optional).
Jun 23 10 7:21 PM
Yesterday, MTW-Redux 2nd edition hit the 2000 downloads-marker. It is rather amazing considering the overall circumstances – an 8 year old game to play it and the first release as late as 2008 (some 6 years after MTW was released. Now if that is not bad timing – I don’t know what is). Anyhow, there it is.
Do enjoy redux folks….- Cheers
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