Europa Barbarorum is a significant modification of Rome: Total War™, a game by The Creative Assembly.
EB is motivated by the desire to provide R:TW players with a more fun, challenging, realistic, and historically accurate gaming experience. Europa Barbarorum is a total conversion modification (mod), though it covers roughly the same time period as the Imperial Campaign included with R:TW.
To download the mod right away, click here and be sure to update with the patches here. Otherwise you can find information on most aspects of the mod by using the general link above.
Inspite of the name, Europa Barbarorum is not solely focused on barbarian factions (though the name was derived from the roots of the project when our desire was to portray barbarians more accurately). Europa Barbarorum takes great pains to portray all factions correctly, including Rome.
The Europa Barbarorum project started in January 2004 as a team with the intent of informing The Creative Assembly (CA) about the historical nature of the "barbarian" factions in R:TW. Our purpose was to gather the largest possible amount of historical information and to convey this info to CA, for them to have at least some semblance of accuracy in the "barbarian" factions, prior to R:TW's release.
Later, this idea was expanded to correct the ahistorical representation of Egypt, and several other aspects concerning other factions. As it became clear that CA would not use this sort of information in R:TW, the group decided to transform the project into a modification. Our effort has grown from this starting point to become what is possibly the largest R:TW mod project in development.
"Rome Total Realism (RTR) is a mod team dedicated to providing a balance between history and playability. We like to call it "historicity". We are a proud member of the RTW modding community and support the work of the fine modding teams out there. Each team brings unique perspectives and sensibilities to this fine series.
Visit our website http://www.rometotalrealism.org to find out that latest happenings and get downloads of our recent work. "
Thanks to Vashi for the description and info.
SPQR is a total modification for R:TW. The changes encompass all areas of gameplay with added focus on the Roman military machine and the system of recruitment and training of both pre-Marian units and Legions. Special care has been given to the battlefield experience which features the longest battle times of probably any existing mod making tactics an essential component of the game. Definitely not for people accustomed to blitzkrieg tactics both on the battle map and the campaign map.
A mod aimed to enhance the gameplay and look of RTW 1.5 without radically changing the underlying system. It also features a large overhaul of the look of the units and interface. Some of the features of the mod are:
-Unified Roman faction
-2 new factions: Baktria and Epirus
-Darths Formations mod for smarter battle ai
-new look for almost all units
-30 new units
-new map: the Mundus Magna
-Bi style Night battles and Recruitable generals
-new custom battle maps.
NTW2 is mainly focused at MP games and historical scripted battles, the first release covers, what we called the 1812 Borodino scenario and brings you the French and Russian forces to play with in MP and a SP historical scenario, a set of historical battles around the battle of Borodino. In this scenario you are guided by Napoleon himself (with text and voice), to achieve some battle goals, the battles are linked, you do not have complete control of all units at first, but as you progress through the battles you control more and more units, and you have to work with the AI to defeat the enemy. All the battles and AI were scripted by us.
We changed almost every aspect within the modding capabilities of the game and 99% of it is Lordz own production, it is a mod about detail and quality and we tried to create a new Napoleonic atmosphere. Newly composed music, much more detailed maps, new vegetation, new skies, new climates, new light settings, new models, textures, animation, climate textures, new sounds, new voice commands(in proper Russian or French), new GUI, new artwork. Basically we stripped RTW and made a different game with the tools we had.
Our next release is all about a 1815 Waterloo scenario, here we will introduce to you the British, Brunswick, Dutch-Belgian and Prussian factions. The scripted battles or scenario`s will include Quatre-Bras, Waterloo, Ligny and the two struggles for Plancenoit and Hougomont castle as separate battles on top. We release an update on Borodino and will introduce the British for MP play only in about three weeks already, the Dutch-Belgians and Brunswick a month later, the Prussians around end of November with the rest, so all the new maps, scripted battles, new buildings, new climates, voice commands, music etc...
As Borodino mainly has an Eastern Europe style , now we will add a more Western Europe style and make sure all fits the picture again. Progress on all this is very far already, we release in faces as the MP game was so good received it is more fun when players get regular updates from know on than have to wait any longer.
Another thing that is very close to release is a true MP campaign we are developing on-line, We can give you a preview here, all code again written by The Lordz:
Try some NTW2 MP battles online, many people play NTW2 since release.
We always welcome help, if you want to contribute drop Lord Zimoa of Flanders a mail. firstname.lastname@example.org
Chivalry - Total War is a complete modification of RTW 1.5. It is set in the medieval era from the year 1072 to 1453 AD focusing on the events that took place over Europe to the Middle East. It tries to equaly represent all the most influencial factions of the time and place prioritizing gameplay, realism and historical accuracy.
Version 0.50, Early Era Campaign (containing a lot fixes, changes and new stuff), planned for mid october 2006.
Roma Surrectum 1.5 has been on the go for awhile and 2.0 is almost ready to hit the street. 2.0 will be ..."stunning."
Further details can be found here:
A mod dedicated to improving on the gameplay of Rome TW. Features a full release, including new unit skins and a new campaign map.
The days are troubling ,a dark power is arising ready to give an alternate hope to all gamers that feel their everyday gaming life is too easy, too peaceful for their thirst for challenge. The creation of DarthMod series is creating an empire of its own and the dark side of the force is strengthening its creator and everyone who chooses to join its cause.
DarthMod is a unique double modification for both RTW-BI. That means if you own both Rome:Total War and its expansion Barbarian Invasion, you get the chance to play 2 full modifications for them which enhance them very much in terms of gameplay and graphics.
DarthMod offers too many enhancements to be listed all here but in summary here are the most important that a player should witness almost immediately:
-Darth Battle system. It contains many new techniques for better AI usage in tactical battle. Latest enhancement can be read here: www.twcenter.net/forums/s...ost1199330
-DarthFormations. A truly revolutionary kind of modding in terms of AI formation thinking and deployment.
-Many campaigns to choose for increasing replayability
-Many historical battles
-Many new units and also full re-skin and re-texture for all vanilla units.
-A lot of in game new graphical art.
No more to say….for more info contact Darth Vader the creator of the mod at his personal e-mail here:
This mod aims to give the Greek factions the same sort of depth that the Roman factions have in vanilla RTW. It adds many new units to the Greek factions, new character traits, changes the way that some buildings work, and much more. I have tried to stay close to the "look and feel" of vanilla total war, so this mod should appeal to people who like vanilla RTW but who want to play a more developed version of the Greek factions.
Blue Lotus is a fantasy mod derived from the history and mythology of China, Japan and India. The map is a distorted map of Asia which is being encroached upon from the west by a huge force of demons and mythological creatures.
A mod based on the Trojan era of Ancient Greece, blending both historical and mythical sources.
This mod is focused in the Western Mediterranean and the fight between Romans and Carthaginians, with the Iberian peninsula as main battle field.
A new realistic campaign map, including Iberia, Italia, North Africa and South Galia, is the scenario.
Play a "free-style" campaign, o try one of the four "script-driven" provincial campaigns.
Try the "guerrilla" warfare, with the devastating and rapid iberian skirmishers, or use the legions to squash the iberian resistence.
Would Carthaginians be able to defeat the romans and dominate the wealthy Iberian mines? Try to change the history with Iberia Total War.
- 14 playable factions (Ilergetes, Turdetani, Edetani, Celtiberians, Lusitanians, Celts, Carthaginians, Romans, Senate, Greek colonies, Italic Peoples, Numidians, Padane Gauls and Transalpine Gauls)
- Animations by SigniferOne.
- Formations by Darth.
- Twelve historical battles: Cannae, Zama, Ilipa (2 versions), Sedetanian Fields, Hibera, Ilorci, Baikor, Numantia, Vulcanalia, Kesse and Kastilo
- Lots of new sounds to increase the immersion in the battle.
- New realistic map of the Western Mediterranean Sea with more than 75 regions
- New building system connected with
- Zones of recruitment with 7 "cultures": iberian, celt, gaul, italian, african, greek and roman
- Auxiliary troops recruitable and lots of mercenary units
- Imperial campaign "RTW style".
- Four provincial campaigns: carthaginian, roman, iberian and celtic, with one script for each faction (total 8).
A mod based on improvements to gameplay, also featuring news skins and campaign map.
-There will not be hoards of units , I am more for few but good than many but repetitive or similar , also this would just confuse players on my opinion...
-Multiplayer oriented , this means that the multiplayer will be one of the main aspects and gameplay balance will be particularly taken care of ...
-unit balancement in order to respect historicity and fun gameplay ..... this means if a faction was definetly useless and uncompetitive in history , will be helped a bit to survive on multiplayer ...
-Historicity , all units will be remade in historical way , so will be completely new unit lists , not huge ones but good ones , of which u will be always able to find the sources used and documentated , mainly information taken from osprey books , the several books about uniforms and reconstructions of ancient hera , plus help from several experts on the ancient history...
-New map , this will span from scandinavia to the deserts of central Africa and from Portugal till the Gange valleys....
-The gameplay will be balanced by expert multiplayers , plus battles will be longer ....
-some other scripting will be present , probably reuse of already winning and succesfull scripts already made by other modders with their permissions of course , but this is for now optional
The Name is inspired about the purpuose of rewriting history making your own RES GESTAE .....
all the units will be made by me to keep an uniformity in the style ....
Revised faction list...
The timeline is from 220 BC to 69 AD
A full-conversion modification with an aim to staying true to the works and spirit of J.R.R. Tolkien's world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien's mythic world.
Númenor: Total War will start in the year 3310 of the Second Age of the Sun. Ar-Pharazôn, King of Númenor, is influenced by his 'prisoner' Sauron, and has started the Great Armament in preparation for an invasion of Valinor. His aim: to take the gift of immortality by force of arms. The Faithful, a group led by Amandil, Lord of Andúnië, learn of these plans and set out to stop the King before it is too late. Darkness descends upon the isle of Númenor, and civil war and strife ensues...
It's your task to either destroy the King's Men so that there can be peace with The Eldar once more, or to destroy The Faithfull so that nothing stands in the way of the King's Men.
Various Middle Earth Mods still in development.