| Author | Comment | |||
|---|---|---|---|---|
wanderer of satan |
Gunners experience. |
Lead | ||
|
as units gain in experience will the accuracy of them improve? both infantry and artillery.
|
||||
|
|
||||
jedi1983 |
#1 | |||
|
hopefully as nothing really makes you go wow when u have the full trained unit with gold chevrons. they should give a terrified bonus to opposing troops in my
opinion.so when your enemy is weak and you send in 1000 of your crack troops its probably going to be breaking point for your enemy.
that would be cool |
||||
|
|
||||
WIC1138 |
#2 | |||
|
Probably. As units gain more experience, they have better accuracy, can reload faster, and "inflict" more damage.
Also, improving weapones would also give you more accuracy (i.e. from muskets to rifles) |
||||
|
|
||||
VoRgAn |
#3 | |||
|
I don't see why they should make more damages. Maybe in hand-to-hand fights, but for rifles, a rifle = a rifle. A peasant with a rifle can kill a veteran
soldier if he got a rifle, and that's new contrary to the other TW games where you had some powerful units (Bodyguard powa ^^).
|
||||
|
|
||||
kambok |
#4 | |||
|
They surely should! Not only in hand to hand skills, but also in accuracy. It's true rifle is a rifle, but still how many peasants would stay there in
line, in formation, not loose their nerve when fired upon(both from musket and artillery) and on top of all this give an accurate volley??! I remember a line
from a member of the CA staff, referring Med2 experience bonuses - what matters most is the hand that wheels the sword!!
|
||||
|
|
||||
12thMan |
#5 | |||
|
then experience would add to the accuracy, reload times, or whatever which leads to increased hits which means more damage is inflicted
not just each bullet that hits does more damage |
||||
|
|
||||
tomppb |
#6 | |||
|
I think there should be some increase in accuracy of veteran unit. But alot of the problem was the inaccuracy of smooth bore muskets themselves. It was very
difficult to hit something over 100 yards. It didn't matter how good of a shot you were, you had no idea where the bullet was going to go. This was
because most muskets in this era were smoothbores not rifled. In a rifle there are spiral grooves on the inside of the barrel. This spins the bullet as it
leaves the barrel giving it far more stability and thus accuracy. A smoothbore is as the name suggests smooth. The round bullet actually bounces randomly
down the barrel thus its trajectory is unpredictable when it leaves the barrel. This is not too big a problem at close range but the further the bullet goes
the more exaggerated its random trajectory becomes. Add to this the fact that most troops were not even trained to "aim" ( I believe in the British
army the commands were "ready. level, fire") and one sees why musketry could be so inaccurate.
All that said where veteran troops really shined was not so much in the damage they could take but the damage they could absorb. The old experienced soldiers were far less likely to run away than the raw recruits. So I think the more experienced a unit becomes the higher their morale should get. |
||||
|
|
||||
yetifighter |
#7 | |||
|
i would think experienced shooters are able to shoot in the head more often, which kills more instantly than a shot somewhere else.
|
||||
|
|
||||
tomppb |
#8 | |||
|
That was the point of my post, the inaccuracies of the musket were inherent to its design. You could have a world class olympian shooter; but if you give
him/her a musket they are not going to be able to hit anything much over 100 yards. The problem is the musket not the shooter. So it doesn't matter how
experienced the troops are they will not gain much in accuracy.
|
||||
|
|
||||
Poacher886 |
Gunners experience. | #9 | ||
|
Posts: 841 12/14/08 15:09:39 |
In TW games of past, when artillery gained experience, it made them better melee' fighters...pretty pointless.
I hope in Empire, artillery / gunners experience = faster reloading and accuracy. |
|||
|
|
||||
ClaymanVTW |
Re: Gunners experience. | #10 | ||
|
I agree
|
||||
|
|
||||
bigtuna90 |
Re: Gunners experience. | #11 | ||
|
agreed
|
||||
|
|
||||
1stNY FifeDrum |
Re: Gunners experience. | #12 | ||
|
Posts: 101 12/14/08 15:09:40 |
Yeah, experience should increase accuracy, reload speed, mobility, and maybe even decrease the chances of misfires, instead of melee action, which is kind of
pointless, unless your strategy involves charging crewmen into the enemy's lines.
|
|||
|
|
||||
Brodre |
Re: Gunners experience. | #13 | ||
|
1st NY you just came up with a major point without probably knowing it
because i think there should be 2 types of experience, melee and ranged experience.. that way each regiment will be formed after how it fights.. so a melee battle hardened opponent may choose to charge after the first volley when fighting, because of his experienced close combat soldiers.. it would be a great addition! =D |
||||
|
|
||||
kurkistan |
Re: Gunners experience. | #14 | ||
|
I also agree.
|
||||
|
|
||||
VoRgAn |
Re: Gunners experience. | #15 | ||
1stNY FifeDrum wrote:It happen to me, sometimes ...
But yeah, I agree about the 2 types of experiences, that should be really good : If you tactic is to rush the ennemy lines with infantries, they will have more hand to hand experience for instance. |
||||
|
|
||||
Brodre |
Re: Gunners experience. | #16 | ||
VoRgAn wrote:excactly! |
||||
|
|
||||
gluteus maximus |
#17 | |||
|
Two experience/accuracy threads merged.
|
||||
|
|
||||
druik |
#18 | |||
|
Posts: 252 12/14/08 15:59:05 |
I think that it should only be in reload time because troops (excluding some skirmishers) were not trained to aim in this time period.
More experience should mean greater morale, faster reloads, better melee capability |
|||
|
|
||||
hawkertempest |
#19 | |||
|
Posts: 302 12/14/08 16:43:37 |
It's a shame that units can't gain traits, like generals, to give them an edge in certain areas regardless of experience e.g. Steady (No morale penalty
from cavalry charges), Fierce (Bonus melée damage) or Tireless (reduced fatigue). You could extend that by having certain techs that give these traits to all
your units, the caveat being that some are exclusive and, of course, your enemies will probably have their own common abilities.
|
|||
|
|
||||
TheBritishGrenadier |
#20 | |||
|
Posts: 552 12/14/08 16:50:53 |
1stNY FifeDrum wrote:On the subject of misfires and skill in weapons handling- I think that perhaps it could be possible for a more experienced unit to inflict more damage, especially with pre cartridge muskets. I'm sure that your average peasant conscript is not going to be all that consistent in their use of power, perhaps the really green troops would be more likely to overcharge their muskets and wreck them, or undercharge them and inflict less damage |
|||
|
|
||||