Download PDF with version 0.3 of the guide from
here:
http://www.archive.org/details/OttomanGuideForOptimalPlayInTheGrandCampaignAtEmpireTotalWar-
The advantage of the PDF version is that it's better formated and you can see the images.
Otto Guide for optimal play in the Grand Campaign: become invincible in just a few turns without cheating!
by Elite Nabukadnezar
- version 0.3 -
TURN 1
1) Government → Policies → Set the Nobility Tax slider to the 4th level
Exempt all regions from taxes except Syria (because they have no more towns to grow). You do this by opening the region settlement details for let's say
Moldavia, click on the "Exempt region from taxes" check-box then cycle to the next region and do the same.
2) Government → Ministers → Replace with the following:
Head: Hazif Halim
Treasury: Carhaq Hamdi
Army: Sakizli Hoca
3) Research & Technology →
Bring scholar Meshur Dede to the school of Konya
Research Philosophy → Empiricism
4) Diplomacy (Very important: set the treaties in this order!!!)
Austria →
Offer Indefinite Military Access; Demand 2300 (do not cancel their right in order to resell it a few times until they got no money and can't accept even if
they only have to pay 1 Gold; that would be cheating)
Prussia → Offer Trade Agreement; Accept w/e payment they request (440)
Great Britain → Offer Indefinite
Military Access & Trade Agreement; Demand 7500
Maratha Confederacy → Offer Trade Agreement; Demand 1000, Accept 750
Maratha Confederacy, Mughal Empire, United
Provinces → Offer Indefinite Military Access; Demand 2400
Poland-Lithuania → Offer Trade Agreement
Poland-Lithuania → Offer Indefinite Military Access; Demand 3800
Spain → Offer Indefinite Military Access; Demand 7000
Sweden → Offer Indefinite Military Access; Demand 7000
Barbary States → Offer Indefinite
Military Access; Demand 9000
Bavaria → Offer Indefinite Military Access; Demand 7500
Cherokee Nations → Offer Indefinite Military Access; Demand 2400
Courland, Crimean Khanate → Offer Indefinite Military Access; Demand 7500
Dagestan → Offer Indefinite Military Access; Demand 4800
Denmark → Offer Trade Agreement & Indefinite Military Access; Demand 8000
Genoa, Georgia, Hannover → Offer Indefinite Military Access; Demand 7500
Huron Confederacy, Inuit Nations, Iroquois Confederation → Offer Indefinite Military Access; Demand 2400
Italian States → Offer Indefinite Military Access; Demand 4400
Knights of St John → Offer Indefinite Military Access; Demand 4800
Louisiana → Offer Trade Agreement & Indefinite Military Access; Demand 4400
Morocco → Offer Indefinite Military Access; Demand 9000
Mysore → Offer Indefinite Military Access; Demand 2400
New Spain → Offer Trade Agreement & Indefinite Military Access; Demand 4600
Persia → Offer Indefinite Military Access; Demand 8000
Plains Nations → Offer Indefinite Military Access; Demand 2400
Portugal → Offer Indefinite Military Access; Demand 7500
Pueblo Nations → Offer Indefinite Military Access; Demand 2400
Savoy → Offer Trade Agreement & Indefinite Military Access; Demand 7500
Saxony → Offer Indefinite Military Access; Demand 7500
Venice → Cancel Trade Agreement
Thirteen Colonies → Offer Trade Agreement & Indefinite Military Access; Demand 5100
Venice → Offer Indefinite Military Access; Demand 5100
Westphalia, Wurtemberg → Offer Indefinite Military Access; Demand 7500
France → Offer 8500; Demand
Technology → Physiocracy
France → Offer Indefinite Military Access; Demand 9600
Prussia → Offer 6900; Demand Technology → Plug Bayonet
Prussia → Offer Indefinite Military Access; Demand 9600)
Austria, Dagestan, Georgia, Italian
States, Knights of St John, Venice, Persia → Cancel Indefinite Military Access agreement (this is optional, it has almost no ingame effect)
You should have 212810 Gold now.
5) Destroy these ports (we will
build trading ports instead next turn):
- Limassol and Latakia (Syria)
- Gaza (Palestine)
6) Click on any town then cycle
through all of them, upgrading where possible, with these exceptions which you will destroy in order to build more schools next turn:
- Mosul (Mesopotania)
- Podgorica (Bosnia)
- Luxor (Egypt)
- Erzurum (Anatolia)
7) Click on any region capital then cycle through all of them with the infrastructure tab on, upgrading where possible. Then cycle again at
the construction tab, upgrading everything, including fortifications, except for barracks and cannon foundries on the following:
- Jerusalem
- Damascus
Also do not upgrade the fortifications in Jerusalem and Istanbul because it's too expensive.
8) Recruit the following military forces:
- 6x Azzars from Athens
- 4x Azzars + 2x Camel Nomads from Baghdad
- 9x Isarelys from Istanbul
- 5x Camel Nomads from Cairo
- 4x 9-lber Artillery from Ankara
- 1X Desert Warriors from Damascus
- 1X Desert Warriors from Jerusalem
9) Build FOUR (!!!) brigs in EACH of these ports:
- Thessaloniki (Rumelia)
- Piraeus (Greece)
- Izmir (Anatolia)
- Antalia (Anatolia)
These will form our Mediterranean-Adriatic Ownage Fleet and will guard our trade routes here, while also destroying all other enemy fleets (for example the
pathetic ships of Venice). It will also provide help in conquering North Africa, which is a near objective.
10). Advance with the army of Baltaci Mehmet towards Yerevan. After merging with a few reinforcements he will conquer Georgia with the help of our hashishin near Tbilisi (he will assassinate Lazaros Kouretas - general - in the second turn). After that our great Eastern army will invade Dagestan, Cherkassk (Russia) and others.
11) Move the Tunuslu Fleet near Istanbul. They will help us move reinforcements faster.
12) Move admiral's Liberakis fleet near Varna (second village north-west of Istanbul). Load the army of Damat Aali and the regiments from Sofia, Fort Hunedoara and Belgrade into the ships (in this order). Now for the amazing twist... THEY WILL CONQUER OUR PROTECTORATE, THE CRIMEAN KHANATE, IN THE SECOND TURN!!! After that they will move on and conquer Moscow! Blitz war! I know you weren't expecting that. We don't need any allies because we'll become too strong to soon. Sweden might have been of great help, maybe the only one worth mentioning.
TURN 2
1) Build trading ports in:
- Limassol and Latakia (Syria)
- Gaza (Palestine)
2) Build schools in:
- Podgorica (Bosnia)
- Luxor (Egypt)
- Erzurum (Anatolia)
- Mosul (Mesopotania)
3) Finish loading the last 3
armies in Liberakis' fleet then attack with this the Sevastopol trading port! (near the capital of Crimea). Declare war but do not call the allies for
help. After the port is conquered, select it and go to the Navy tab. Click the disembark button and transfer all the army to the port garrison. Then go to the
army tab and select all the units (EXCEPT THE SINGLE ONE WITH TOO FEW MOVING POINTS, THE LAST MUSELIM MOB THAT WAS LOADED ON THE SHIPS. SAVE THE GAME BEFORE
THIS SO YOU WON'T DO IT WRONG) and attack Bakhchisaray!!! I auto-calculated the battle and lost 63 units. Replenish the damaged regiments, repair the
Military Governor's Encampment, build fortifications and upgrade the infrastructure. Repair the port. Send the muselim mob remaining in the port to the
province capital. It will get there next turn. Exempt the Crimea region from taxes.
4) Send 2x Azzars from Baghdad to Yerevan (they will get there next turn)
Send 3x Isarelys from Istambul to Iasi (they will get there next turn)
Send 2x Isarelys + 2x Azzars from Athens to Belgrade (they will get there next turn)
Send the Desert Warriors from Damascus and Jerusalem to Baghdad
5) Assasinate the general from Tbilisi (this should work 100% of the time, even if it says 30%). Get out of the fortress after the deed is done and head towards Tarki (Dagestan).
6) Move the Limberakis fleet near Istambul and merge to it the Tunuslu Fleet
Unite your four new brigs under a new Admiral at
south of Athens, at the intersection of trading routers.
7) Government → Ministers → Replace with the following:
Head: Baltaci Rusdi
[...]
This guide is still under development. I started playing Empire Total War this morning. I hope you guys will give me some feedback and some new ideas for the
first turn and the following turns (which I will finish writing soon). I also hope lots of people will learn to play Empire Total War optimally from my guide.
My purpose at all strategy games has always been to find the perfect strategy that can not fail in any aspect whatsoever. Please excuse my bad English as this
is not my native language.
Why did I choose Otto? It's the nation with most provinces and the hardest to manage. Have Fun!

