There's levels of village wealth, (very poor, poor, growing, prosperous, wealthy, etc...) and I was wondering what influences them.
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Eggzavier |
Village wealth levels |
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Did a few searches, came up with nothing, so i figured I'd ask:
There's levels of village wealth, (very poor, poor, growing, prosperous, wealthy, etc...) and I was wondering what influences them. |
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Blade Mun |
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Nobility Tax rate and Enlightenment Techs add the big piece of growth. The wealth buildings, like cottages and ironworks, add a set amount as well. So even though its painful, its best to set the tax very low in the begining, and raise it later. (note that high tax can cause negative wealth growth.) |
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Spraetter |
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Some towns start out as rich (prosperous, wealthy etc), some start out as poor. Every new town that pops up will start will very poort wealth. The town wealth
adds directly to your region wealth, so it's taxable and thus pretty darn important. The town wealth in your regions will grow or diminish with time,
depending on how high you tax your upper class (or middle class if you're a Republic). You will also notice that alot of philosophical and industrial
technologies give "+ to town wealth", meaning that the town wealth in all your regions (in the case of technologies) will increase with the stated
amount every turn. Industrial buildings also give these bonuses, but only to the town they're constructed in. As you might imagine, in the later game all
the bonuses from your technologies and buildings will stack up to an impressive growth, meaning lots of dineros for your coffers.
Town Wealth also seems to decide the price of trade goods. The higher the overall town wealth of the world is, the more the price will go up, since more people get enough money to buy luxury goods. |
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TheDiplomat090 |
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its not what influences them, but what they influence. The wealth of a town influences the effectiveness of industry when you place it in that town. As far as
I know churches, schools, and taverns recieve nothing from the wealth of a town. I believe it also improves over time.
edit: lol we were being helpful all at once! |
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Eggzavier |
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I meant more along the lines of what actual gameplay threshold must be reached to move an individual village from say:
very poor -> poor or from poor -> growing is it just time thats its been there? is it the town wealth? how much money the particular region is making? how much trade is flowing through a port? Im looking for a statistic, and a number that that statistic has to reach. |
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spitz6860 |
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Posts: 389 05/27/09 22:33:57 |
it would makes sense if it's determined by the amount of coins the town is making per turn
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Spraetter |
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Eggzavier wrote:If you read my reply three posts above this one, you would have noticed this: The town wealth in your regions will grow or diminish with time, depending on how high you tax your upper class (or middle class if you're a Republic). You will also notice that alot of philosophical and industrial technologies give "+ to town wealth", meaning that the town wealth in all your regions (in the case of technologies) will increase with the stated amount every turn. Industrial buildings also give these bonuses, but only to the town they're constructed in. There is most certainly a numerical threshold for every town wealth level, but I haven't found it in the game files. It's not any number that is easily obtainable anyway. |
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